Research
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

Ink-and-Ray: Bas-Relief Meshes for Adding Global…

We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of…

Theses
Progressive Consistent Computation of Global Illumination

Progressive Consistent Computation of Global…

Progressiveness in a global illumination algorithm is a desirable, yet seldom considered property. We have decided to explore this class of algorithms with additional focus on…