Research
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

Ink-and-Ray: Bas-Relief Meshes for Adding Global…

We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of…

Theses
Deferred shading based extensible rendering pipeline

Deferred shading based extensible rendering pipeline

Implementation of modern rendering pipeline based on deferred shading is discussed and realized in this work. We focus on extensibility by new advanced algorithms. Firstly methods…