Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jirí Bittner
A Survey on Bounding Volume Hierarchies for Ray Tracing Eurographics STAR, to appear in Computer Graphics Forum.
Daniel Meister, Adam Pospisil, Imari Sato, Jiri Bittner
Spatio-temporal BRDF: modeling and synthesis To appear in Computers \& Graphics.
2020
Graciano, A., Rueda-Ruiz, A.J., Pospisil, A., Bittner, J., Benes, B.
QuadStack: An Efficient Representation andDirect Rendering of Layered Datasets IEEE Access. 2020, 1-12. ISSN 2169-3536.
Meister, D., Boksanský, J., Guthe, M., Bittner, J.
On Ray Reordering Techniques for Faster GPU Ray Tracing In: I3D '20: Symposium on Interactive 3D Graphics and Games. New York: ACM, 2020. p. 1-9. ISBN 978-1-4503-7589-4
2019
Hendrich, J., Pospísil, A., Meister, D., Bittner, J. Ray Classification for Accelerated BVH Traversal COMPUTER GRAPHICS FORUM. 2019, 38(4), 49-56. ISSN 0167-7055.
Boksanský, J., Wimmer, M., Bittner, J.
Ray Traced Shadows: Maintaining Real-Time Frame Rates In: Ray Tracing Gems. New York: Apress, 2019. p. 159-182. ISBN 978-1-4842-4426-5.
L. Cmolik, J. Bittner
Real-time External Labeling of Ghosted Views To appear in IEEE TVCG, 2018.
2018
L. Cmolik, J. Bittner
Real-time External Labeling of Ghosted Views To appear in IEEE TVCG, 2018.
D. Meister, J. Bittner
Parallel Reinsertion for Bounding Volume Hierarchy Optimization Computer Graphics Forum (Eurographics '18), 2018.
Project page, download source codes.
D. Meister, J. Bittner
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction IEEE TVCG, Volume 24, Issue 3, pages 1345-1353, 2018.
Project page, download source codes.
2017
M. Vinkler, J. Bittner, V. Havran
Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction In proceedings of High Performance Graphics 2017.
PDFProject page
J. Boksansky, A. Pospisil, J. Bittner
VAO++: Practical Volumetric Ambient Occlusion for Games In proceedings of Eurographics Symposium on rendering (EGSR), 2017.
PDFvideo
J. Hendrich, D. Meister, J. Bittner
Parallel BVH Construction using Progressive Hierarchical Refinement to appear in Computer Graphics Forum (Eurographics 2017)
PDF
V. Havran, J. Hosek, S. Nemcova, J. Cap, J.Bittner:
Lightdrum--Portable Light Stage for Accurate BTF Measurement on Site In journal of Sensors (MDPI), Volume 17, issue 3, article no. 423, 2017
Article Online at MDPI,
PDF,
Project webpage
J. Hosek, V. Havran, S. Nemcova, J. Bittner, J. Cap
Optomechanical design of a portable compact bidirectional texture function measurement instrument In journal of Applied Optics 56, Issue 4, 1183-1193, February 2017.
Article Online at OSAPDF
2016
S. Nemcova, V. Havran, J. Cap, J. Hosek, J. Bittner
Compensating for color artifacts in the design of technical kaleidoscopes Optical Engineering 55(11), 2016.
D. Meister, J. Bittner.
Parallel BVH Construction using k-means Clustering The Visual Computer,32(6):977-987, 2016.
PDF
M. Vinkler, V. Havran, J. Bittner
Performance Comparison of Bounding Volume Hierarchies and
Kd-trees for GPU Ray Tracing Computer Graphics Forum, 2015, DOI: 10.1111/cgf.1277
PDF
M. Vinkler, V. Havran, J. Bittner, J. Sochor
Parallel On-Demand Hierarchy Construction on Contemporary GPUs IEEE TVCG, Volume 8, Issue 35, pages 68-79, 2016.
PDF
2015
J. Bittner, D. Meister
T-SAH: Animation Optimized Bounding Volume Hierarchies Computer Graphics Forum, Vol. 34, No. 2, 2015.
PDF
O. Mattausch, J. Bittner, A. Jaspe, E. Gobbetti, M. Wimmer, R. Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing Computer Graphics Forum, Vol. 34, No. 2, 2015
PDF
J. Bittner, M. Hapala, V. Havran
Incremental BVH construction for ray tracing Computers & Graphics, Volume 47, Pages 135-144, 2015
Preprint PDF
2014
M. Vinkler, V. Havran, J. Bittner
Bounding Volume Hierarchies versus Kd-trees on Contemporary Many-Core Architectures In proceedings of SCCG 2014, pages 61-68, Smolenice, Slovakia, May 2014.
V. Havran, J. Bittner
Efficient Sorting and Searching in Rendering Algorithms Half-day tutorial T8, at Eurographics 2014 conference, Strasbourg, France, 7-11 April 2014, tutorial homepage.
2013
T. Nikodym, V. Havran, J. Bittner
Multiple Live Video Environment Sampling In proceedings of WSCG 2013, Pilsen, Czech Republic, 10 pages, June 2013.
T. Barak, J. Bittner, V. Havran
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps In proceedings of EGSR 2013 (published in Computer Graphics Forum), Zaragoza, Spain, 10 pages, June 2013.
Preprint PDF
|
Paper Video
M. Vinkler, M. Hapala, J. Bittner, V. Havran
Massively Parallel Hierarchical Scene Sorting with Applications in Rendering Computer Graphics Forum, Volume 32, Issue 8, pages 13-25.
Preprint PDF
Jiri Bittner, Michal Hapala, Vlastimil Havran.
Fast Insertion-Based Optimization of Bounding Volume Hierarchies. Computer Graphics Forum, Volume 32, Issue 1, pages 85-100, February 2013.
Preprint PDF
2012
Oliver Mattausch, Jiri Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer.
Efficient Online Visibility for Shadow Maps. GPU PRO 3: Advanced Rendering Techniques. CRC Press. pp. 233-242. 2012.
paper home page
2011
Jiri Bittner, Oliver Mattausch, Ari Silvennoinen , Michael Wimmer.
Shadow Caster Culling for Efficient Shadow Mapping.
In Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D'11), p. 81-88, ISBN 978-1-4503-0565-5, February 2011.
PDF
paper home page
paper video
2010
Ladislav Cmolik, Jiri Bittner.
Layout-aware optimization for interactive labeling of 3D models.
Computers & Graphics. 2010, vol. 34, no. 4, p. 378-387. ISSN 0097-8493.
Online article
2009
Jiri Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer.
Adaptive Global Visibility Sampling.
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2009), vol. 28, no. 3, p. 94:1-94:10.
PDF
paper home page.
Jiri Bittner, Vlastimil Havran.
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures.
In Proceedings of Spring Conference on Computer Graphics 2009.
PDF
Jiri Bittner, Oliver Mattausch, Michael Wimmer.
Game Engine Friendly Occlusion Culling.
p. 637-653. Chapter in ShaderX7: Advanced Rendering Techniques, Charles River Media, 2009.
2008
Kaichi Zhou, Eugene Zhang, Jiri Bittner, Peter Wonka.
Visibility-driven Mesh Analysis and Visualization through Graph Cuts.
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008), vol. 14, no. 6, p. 1667-1674.
PDF
Oliver Mattausch, Jiri Bittner, Michael Wimmer.
CHC++: Coherent Hierarchical Culling Revisited.
Computer Graphics Forum (Proceedings of Eurographics '08), 2008, vol. 27, no. 2, p. 221-230.
PDF
2007
Jean Pierre Charalambos, Jiri Bittner, Michael Wimmer, Eduardo Romero.
Optimized HLOD Refinement Driven by Hardware Occlusion Queries.
In Advances in Visual Computing (Third International Symposium on Computer Vision -- ISVC 2007), 2007, p. 106-117.
PDF
Jiri Bittner, Vlastimil Havran.
RDH: Ray Distribution Heuristics for Construction of
Spatial Data Structures.
In Proceedings of Symposium on Interactive Ray Tracing 2007 (posters), pages -.
PDF
Vlastimil Havran, Jiri Bittner.
Ray Tracing with Sparse Boxes.
In Proceedings of Spring Conference on Computer Graphics 2007, pages 49-54.
PDF
Oliver Mattausch, Jiri Bittner, Peter Wonka, Michael Wimmer.
Optimized Subdivisions for Preprocessed Visibility.
In Proceedings of Graphics Interface 2007, pages 335-342.
PDF
2006
Vlastimil Havran, Jiri Bittner.
Efficient Sorting and Searching in Rendering Algorithms. Eurographics 2006 Tutorial T4, pages 325-398.
Tutorial pages
Oliver Mattausch, Jiri Bittner, Michael Wimmer.
Adaptive Visibility-Driven View Cell Construction.
In Proceedings of Eurographics Symposium on Rendering 2006, pages 195-205.
PDF
2005
Jiri Bittner, Peter Wonka, Michael Wimmer.
Fast Exact From-Region Visibility in Urban Scenes.
In Proceedings of Eurographics Symposium on Rendering 2005, pages 223-230.
PDF
Vlastimil Havran, Jiri Bittner, Robert Herzog and Hans-Peter Seidel.
Ray Maps for Global Illumination.
In Proceedings of Eurographics Symposium on Rendering 2005, pages 43--54.
PDF
Michael Wimmer, Jiri Bittner
Hardware Occlusion Queries Made Useful GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108.
2004
Jiri Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer
Coherent Hierarchical Culling:
Hardware Occlusion Queries Made Useful Computer Graphics Forum (Proc. Eurographics 2004),
23(3):615-624, September 2004.
PDF
V. Havran, J. Bittner, H.-P. Seidel
Ray Maps for Global Illumination
Sketch at SIGGRAPH '04.
2003
Alessandro Artusi, Jiri Bittner, Michael Wimmer and Alexander Wilkie.
Delivering Interactivity to Complex Tone Mapping Operators
In Proceedings of Eurographics Symposium on Rendering, pages 38-44, Leuven, Belgium, 2003.
PDF
Vlastimil Havran, Jiri Bittner, and Hans-Peter Seidel.
Exploiting Temporal Coherence in Ray Casted Walkthroughs
In
Proceedings of Spring Conference on Computer Graphics (SCCG'03)},
pages 164--172, Budmerice, 2003.
PDF
Jiri Bittner and Peter Wonka
Visibility in Computer Graphics
Journal of Environment and Planning B: Planning and Design Vol 5., No. 30, pages 729-756, Pion Ltd., 2003.
Also available as Technical Report
TR-186-2-03-03
at the Insitute of Computer Graphics and Algorithms,
Vienna University of Technology. PDF (2.9MB)
Jiri Bittner, Jan Prikryl, and Pavel Slavik
Exact Regional Visibility Using Line-Space Partitioning Computers&Graphics, Vol. 27/4, pages 569-580, 2003. PDF (1.2MB)|Postscript (0.8MB)
2002
Jiri Bittner
Hierarchical Techniques for Visibility Computations PhD Dissertation. Department of Computer Science and Engineering.
Czech Technical University in Prague. Submitted October 2002. Dissertation web page.
Jiri Bittner
Efficient Construction of Visibility Maps using Approximate
Occlusion Sweep
To appear in Proceedings of SCCG '02. Budmerice, Slovakia. April 2002.
Abstract
|
PDF (1052 KB)
Vlastimil Havran and Jiri Bittner
On Improving Kd-Trees for Ray Shooting
In Journal of WSCG. Volume 10, No.1-3, February 2002.
Abstract
|
PDF (240 KB)
2001
Jiri Bittner, Peter Wonka and Michael Wimmer
Visibility Preprocessing in Urban Scenes using Line Space Subdivision
In Proceedings of Pacific Graphics (PG'01), pages 276-284,
Tokyo, Japan, October 2001.
Abstract
|
Postscript (3.5 MB)
Jiri Bittner and Vlastimil Havran
Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms Proceedings of Spring Conference on Computer Graphics (SCCG'01),
Budmerice, Slovakia, April 2001.
Abstract
|Postscript (200 KB)
Jiri Bittner and Jan Prikryl
Exact Regional Visibility using Line Space Partitioning
Technical Report TR-186-2-01-06, Institute of Computer Graphics
and Algorithms, Vienna University of Technology, March 2001.
Abstract
|
Postscript (798 KB)
2000
V. Havran and J. Bittner.
LCTS: Ray Shooting using Longest Common Traversal Sequences
Computer Graphics Forum , Vol.19, No. 3,
pages 59-70, (Proceedings of EG 2000, Interlaken, Switzerland).
Abstract
|
Postscript (650 KB)
1999
J. Bittner.
Hierarchical techniques for visibility determination.
Postgradueate study report DS-005, Department of Computer Science and Engineering,
CTU Prague, March 1999.
Abstract
|
Postscript (1.94 MB)
V. Havran and J. Bittner.
Rectilinear BSP trees for preferred ray sets.
In Proceedings of the SCCG'99 , Budmerice, April 1999.
Abstract
|
Postscript (2.75 MB)
1998
J. Bittner, V. Havran, and P. Slavik.
Hierarchical visibility culling with occlusion trees.
In Proceedings of Computer Graphics International '98 (CGI'98) ,
pages 207-219, Hannover, Germany, June 1998. IEEE, New York.
Abstract
|
Postscript (63 KB)
|
PDF (180 KB)
V. Havran, T. Kopal, J. Bittner, and J. Zara.
Fast robust BSP tree traversal algorithm for ray tracing.
Journal of Graphics Tools , December 1998.
Abstract
|
HTML
|
Sample Code
V. Havran, J. Bittner, and J. Zara.
Ray tracing with rope trees.
In Proceedings of 13th Spring Conference on Computer Graphics ,
pages 130-139, Budmerice, 1998.
Abstract
|
Postscript (0.16 MB)
1997
J. Bittner.
Global visibility.
In Proceedings of the CESCG '97, April 97, Bratislava and
Vienna, pages 105-111, 1997.
Abstract
|
Postscript (0.23 MB)
J. Bittner.
Global visibility computations.
Master's thesis, Department of Computer Science and Engineering,
Czech Technical University Prague, January 1997.
Abstract
|
Postscript (1.88 MB)
Other
V. Havran, J. Bittner, and J. Zara.
Constructing rectilinear BSP trees for preferred ray sets.
Poster presentation at the WSCG'99 conference , Pilsen, February 1999.
J. Bittner, V. Havran, and T. Kopal.
Visibility computations in large 3D scenes.
In Proceedings of Workshop'99 , CTU Prague, January 1999.
J. Bittner.
Conservative hierarchical visibility with occlusion trees.
In Proceedings of Poster'98 , IC 03, CTU Prague, May 1998.
T. Kopal, V. Havran, J. Bittner, and J. Zara.
Directionality in ray tracing.
In Proceedings of Poster'98 , IC 24, CTU Prague, May 1998.
J. Bittner.
Hierarchical visibility algorithms.
In Proceedings of Workshop'98 , pages
195-196, CTU Prague, Czech Republic, February 1998.
J. Bittner.
Global visibility computations.
In Graphics and WEB '97. HTW Dresden, Germany, 1997.
Abstract
M. Trefny and J. Bittner.
Global visibility.
In Proceedings of the WSCG'97, Pilsen, volume IV, pages
691-694, February 1997.
Abstract
|
Postscript (54 KB)
J. Bittner.
Recnet - the speech recognition system.
Technical Report TR 96-160, Technical University of Delft, June 1996.
Abstract
|
Postscript (200 KB)