Measured data for paper submitted to  EGRW'2000 , the paper named
  BES: Best Efficiency Scheme



Building criteria for experiments:

BSP      :BSP tree, maximum depth 16 (root of depth 0), maximum number of objects in leaves
                 were 2.

KD       : KD tree. built with use of surface area heuristics. termination criteria the same as for
                BSP tree

UG       : uniform grid (uniform space subdivision) - Woos method of heteregeneous grids was
                 used, voxel density = 3.0

BVH     : bounding volume hierarchy - the number of permutations to reform the hierarchy was 4.

AG       : adaptive grids (Klimaszewski, Sedeberg), no subvoxel grids, f=1.5, m = 0.5, max objects
                in voxel was 8.

RG        : recursive grids, density 3.0, maximum depth of recursion was 3, max objects in voxel was 8.

HUG     : hierarchy of uniform grids, nummber of levels was 3, connectivity was 0.0,
                max objects in voxel was 8,  heterogeneous grids were used.

O84       : octree with midpoint subdivision, maximum leaf depth was 6 (root node of depth 0),
                maximum objects in leaves was 1.

O84A    : Octree-R with surface area heuristics, the same criteria as for O84

O89       : octree with neighbour finding traversal algorithm, the same criteria as for O84.

O93       : octree using recursive traversal algorithm, the same criteria as for O84.

O93A    : Octree-R, surface area heuristics, recursive traversal algorithm, the same criteria
               as for O84.



 Here are the data organized according to testing procedures:

The results for testing procedure TP_A are  located
        here (30 scenes, 10 parameters, 12 RASes)

The results for testing procedure TP_B are located
        here (30 scenes, 10 parameters, 12 RASes)

The results for testing procedure TP_C are  located
        here (30 scenes, 10 parameters, 12 RASes)

The results for testing procedure TP_D are  located
        here (30 scenes, 10 parameters, 12 RASes)



 Here are the data organized according to ray shooting acceleration schemes:

The results for KD tree are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for BSP tree are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for UG are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for BVH are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for AG are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for RG are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for HUG are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for O84 are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for O84A are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for O89 are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for O93 are  located
        here (30 scenes, 10 parameters, 4 testing procedures)

The results for O93A are  located
        here (30 scenes, 10 parameters, 4 testing procedures)