addLoader(FileLoader *fileLoader, std::string name) | SceneLoader | |
instance() | SceneLoader | [inline, static] |
load(const char *filename) | SceneLoader | |
loaderMap | SceneLoader | [private] |
loadScene(const char *filename, bool recenter=false) | SceneLoader | |
objInstance (defined in SceneLoader) | SceneLoader | [private, static] |
SceneLoader() (defined in SceneLoader) | SceneLoader | [private] |
~SceneLoader() (defined in SceneLoader) | SceneLoader | [private] |