buffer | CudaRenderBvh | [private] |
bvhTree | CudaRenderBvh | [private] |
camera | CudaRenderBvh | [private] |
copy | CudaRenderBvh | [private] |
CudaRenderBvh(unsigned width, unsigned height, Camera &camera, SceneLights &lights) | CudaRenderBvh | |
height | CudaRenderBvh | [private] |
lights | CudaRenderBvh | [private] |
materials | CudaRenderBvh | [private] |
newTree(Bvh &tree) | CudaRenderBvh | |
normals | CudaRenderBvh | [private] |
render(char *fileName, RenderMode mode) | CudaRenderBvh | |
renderPbo(unsigned pbo, RenderMode mode) | CudaRenderBvh | |
triangles | CudaRenderBvh | [private] |
vertices | CudaRenderBvh | [private] |
width | CudaRenderBvh | [private] |