#include <stdio.h>
#include <windows.h>
#include <vector_functions.h>
#include <cuda.h>
#include "Camera.h"
#include "SceneLights.h"
#include "Material.h"
#include "FormatImport/PlyLoader.h"
#include "FormatImport/TriLoader.h"
#include "FormatImport/MyLoader.h"
#include "Partitoning/UniformGrid.h"
#include "Partitoning/KdTree.h"
#include "Partitoning/Bvh.h"
#include "Gpu/Wrapper.h"
#include <algorithm>
#include "Utils/iterator.h"
Functions | |
int | main (int argc, char **argv) |
Variables | |
const float | PI2 = 6.283185307179586476925286766559f |
const float | PI2A = 57.295779513082320876798154814105f |
const float | STEP = 0.17453292519943295769236907684886f |
unsigned | bla [10] = {5,7,9,1,6,7,4,9,15,19} |
int main | ( | int | argc, | |
char ** | argv | |||
) |
unsigned bla[10] = {5,7,9,1,6,7,4,9,15,19} |
const float PI2 = 6.283185307179586476925286766559f |
const float PI2A = 57.295779513082320876798154814105f |
const float STEP = 0.17453292519943295769236907684886f |