All publications - Ing. Daniel Meister, Ph.D.
2020
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On Ray Reordering Techniques for Faster GPU Ray Tracing
Meister, D. - Bokšanský, J. - Guthe, M., - Bittner, J. In: I3D '20: Symposium on Interactive 3D Graphics and Games. New York: ACM, 2020. p. 1-9. ISBN 978-1-4503-7589-4.
2019
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Ray Classification for Accelerated BVH Traversal
Hendrich, J. - Pospíšil, A. - Meister, D., - Bittner, J. COMPUTER GRAPHICS FORUM. 2019, 38(4), 49-56. ISSN 0167-7055.
2018
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Parallel Reinsertion for Bounding Volume Hierarchy Optimization
Meister, D. - Bittner, J. COMPUTER GRAPHICS FORUM. 2018, 37(2), 463-473. ISSN 0167-7055. -
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
Meister, D. - Bittner, J. IEEE Transactions on Visualization and Computer Graphics. 2018, 24(3), 1345-1353. ISSN 1077-2626.
2017
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Parallel BVH Construction using Progressive Hierarchical Refinement
Hendrich, J. - Meister, D., - Bittner, J. COMPUTER GRAPHICS FORUM. 2017, 36(2), 487-494. ISSN 0167-7055.
2016
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Parallel BVH construction using k-means clustering
Meister, D. - Bittner, J. The Visual Computer. 2016, 32(6), 977-987. ISSN 0178-2789.
2015
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T-SAH: Animation Optimized Bounding Volume Hierarchies
Bittner, J. - Meister, D. COMPUTER GRAPHICS FORUM. 2015, 34(2), 527-536. ISSN 0167-7055.