Research
Parallel Reinsertion for Bounding Volume Hierarchy Optimization

Parallel Reinsertion for Bounding Volume Hierarchy…

We present a novel highly parallel method for optimization of bounding volume hierarchies (BVH) targeting contemporary GPU architectures. The core of our method is based on the…

Theses
Voxel Cone Tracing for Indirect Illumination

Voxel Cone Tracing for Indirect Illumination

Indirect illumination is the fundamental part of realistic image synthesis. Its evaluation is computationally expansive and usually highly dependent on geometrical complexity of…