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EUROGRAPHICS WORKSHOP ON NATURAL PHENOMENA SEPTEMBER 04, 2007 - PRAGUE, CZECH REPUBLIC
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program

 Workshop Opening

Date: Tuesday, September 4th, Time: 9:15 - 9:30, Location: Room 436

Session Chair: Eric Galin / Jaroslav Sloup



S1 Session 1 - Invited Speaker

Date: Tuesday, September 4th, Time: 9:30 - 10:30, Location: Room 436

Session Chair: David Ebert


Jerry Tessendorf, Principal Graphics Scientist, Rhythm and Hues Studios, USA

"Phenomenal Film Effects"

Abstract

Visual effects in films today can be highly realistic computer graphic imagery of natural environments and physical phenomena. Produced with a very big palette of software tools, the algorithmic routes to these images are sometimes based on the underlying physical phenomenology, and sometimes not.

In this talk we consider several effects-heavy scenes in recent films, looking in detail at the computer graphics software and algorithms used and what physical and unphysical notions motivated the choices made.

Short Biography

Jerry Tessendorf is Principal Graphics Scientist at Rhythm and Hues Studios, where he builds new graphics tools for visual effects. The list of films he has contributed fx software to includes Titanic, The 13th Warrior, Red Planet, The Lion, The Witch, and the Wardrobe, SuperMan Returns, and Happy Feet. Prior to working in visual effects, he was a Corporate Senior Scientist at the research company Arete Associates. Dr. Tessendorf has a PhD in theoretical physics from Brown University, and his research includes techniques in dynamical simulation, ocean optics, and volume rendering.


 Coffee Break

Time: 10:30 - 11:00, Location:



S2 Session 2 - Weather and Weathering

Date: Tuesday, September 4th, Time: 11:00 - 12:30, Location: Room 436

Session Chair: Joe Marks


Goblins by Spheroidal Weathering
Michael Jones, Mathew Beardall, Mckay Farley, Darius Ouderkirk, Jeremy Smith, Parris Egbert
Brigham Young University

Animating Corrosion and Erosion
Chris Wojtan1, Peter J. Mucha2, Greg Turk1, Mark Carlson3
1Georgia Institute of Technology, 2University of North Carolina at Chapel Hill, 3Disney Feature Animation

Convective Clouds
Robert Geist, Jay Steele, James Westall
Clemson University


 Lunch Break

Time: 12:30 - 14:00, Location:



S3 Session 3 - Animation

Date: Tuesday, September 4th, Time: 14:00 - 15:30, Location: Room 436

Session Chair: Jerry Tessendorf


Real-time Rendering and Animation of Plentiful Flames
Flavien Bridault, François Rousselle, Michel Leblond, Christophe Renaud
Laboratoire d'Informatique du Littoral

Eulerian Motion Blur
Doyub Kim, Hyeong-Seok Ko
Seoul National University

Fast Fluid Simulation Using Residual Distribution Schemes
Jason Sewall, Paul Mecklenburg, Sorin Mitran, Ming Lin
University of North Carolina at Chapel Hill


 Coffee Break

Time: 15:30 - 16:00, Location:



S4 Session 4 - Modeling and Visualizing Trees

Date: Tuesday, September 4th, Time: 16:00 - 17:30, Location: Room 436

Session Chair: Radomir Mech


Multi-layered Indirect Texturing for Tree Rendering
Gustavo Patow1, Ismael García1, László Szirmay-Kalos2, Mateu Sbert1
1University of Girona, 2Budapest University of Technology

Modeling Trees with a Space Colonization Algorithm
Adam Runions, Brendan Lane, Przemyslaw Prusinkiewicz
University of Calgary

Expressive Illumination of Foliage Based on Implicit Surfaces
Michael Balzer, Thomas Luft, Oliver Deussen
University of Konstanz


 Closing Session

Date: Tuesday, September 4th, Time: 17:30 - 17:45, Location: Room 436

Session Chair: Eric Galin / Jaroslav Sloup




The estimated time for one presentation is 25 minutes + 5 minutes discussion.
We would appreciate not to exceed your presentation time.

Workshop speakers are encouraged to read the technical information regarding presentations.