Tunneling
Demo Information
tunneling
This demo demonstrates a problem in game-engines, where a fast moving object can pass through a thin wall. In this demo are multiple presets showcasing different situations. Setting collision detection to continuous solves this problem for a fast moving object colliding with a static wall. User can observe time speed, collision detection mode and the speed of the cube.
Parameter Description
Mode Set the collision detection mode of the cube
Cube speed Set the velocity of the cube
Time speed Set the speed of time, does not have effect on the outcome of the simulation
Interpolation Toggle the interpolation of the selected object
Presets Choose between multiple presets
Adjust physics Add more physics steps in relation to the time speed. (When time is slowed or sped up)