This demo demonstrates a problem in game-engines, where a fast moving object can pass through a thin wall. In this demo are multiple presets showcasing different situations.
Setting collision detection to continuous solves this problem for a fast moving object colliding with a static wall. User can observe time speed, collision detection mode and the speed of the cube.
| Parameter |
Description |
| Mode |
Set the collision detection mode of the cube |
| Cube speed |
Set the velocity of the cube |
| Time speed |
Set the speed of time, does not have effect on the outcome of the simulation |
| Interpolation |
Toggle the interpolation of the selected object |
| Presets |
Choose between multiple presets |
| Adjust physics |
Add more physics steps in relation to the time speed. (When time is slowed or sped up) |