| B3D enum value | Body | |
| B6D enum value | Body | |
| B6DF enum value | Body | |
| B6DF2 enum value | Body | |
| B6DMT enum value | Body | |
| BGL enum value | Body | |
| Body(int id, float qu, BodyType type, float *shift=NULL, float *rotation=NULL) | Body | |
| Body(int id, float qu, BodyType type, float *shift=NULL, float *rotation=NULL) | Body | |
| BodyType enum name | Body | |
| BodyType enum name | Body | |
| ButonsNumber() | Body | [virtual] |
| ButonsNumber() | Body | [virtual] |
| Button(int num) | Body | [virtual] |
| Button(int num) | Body | [virtual] |
| ButtonsMask32() | Body | [virtual] |
| ButtonsMask32() | Body | [virtual] |
| Control(int num) | Body | [virtual] |
| Control(int num) | Body | [virtual] |
| ControlsNuber() | Body | [virtual] |
| ControlsNuber() | Body | [virtual] |
| deviceID | Body | [protected] |
| deviceType | Body | [protected] |
| FingersNum() | Body | [virtual] |
| FingersNum() | Body | [virtual] |
| GetFinger(int num) | Body | [virtual] |
| GetFinger(int num) | Body | [virtual] |
| GetID() | Body | |
| GetID() | Body | |
| GetQuality() | Body | |
| GetQuality() | Body | |
| GetRotation() | Body | |
| GetRotation() | Body | |
| GetShift() | Body | |
| GetShift() | Body | |
| GetType() | Body | |
| GetType() | Body | |
| Identity() | Body | |
| Identity() | Body | |
| LeftHand() | Body | [virtual] |
| LeftHand() | Body | [virtual] |
| Matrix() | Body | |
| Matrix() | Body | |
| NRECG enum value | Body | |
| quality | Body | [protected] |
| Scale(float num) | Body | |
| Scale(float num) | Body | |
| SetMatrix(MATRIX &matr) | Body | |
| SetMatrix(MATRIX &matr) | Body | |
| SetRotation(float *rotation) | Body | |
| SetRotation(float *rotation) | Body | |
| SetShift(float *shift) | Body | |
| SetShift(float *shift) | Body | |
| tMatrix | Body | [protected] |
| ~Body() | Body | |
| ~Body() | Body |
1.5.5