CollisionDetectionNamespace::Collision_detector_Triangles_Distance Member List

This is the complete list of members for CollisionDetectionNamespace::Collision_detector_Triangles_Distance, including all inherited members.

clamp(float n, float min, float max)CollisionDetectionNamespace::Collision_detector_Triangles_Distance [private]
closestPointsSegmentSegment(VECTOR3 p1, VECTOR3 q1, VECTOR3 p2, VECTOR3 q2, VECTOR3 &C1, VECTOR3 &C2)CollisionDetectionNamespace::Collision_detector_Triangles_Distance [private]
closestPointVertexTriangle(VECTOR3 p, Triangle triangle)CollisionDetectionNamespace::Collision_detector_Triangles_Distance [private]
Collision_detector_Triangles_Distance()CollisionDetectionNamespace::Collision_detector_Triangles_Distance [inline]
distanceSegmentSegment(VECTOR3 p1, VECTOR3 q1, VECTOR3 p2, VECTOR3 q2)CollisionDetectionNamespace::Collision_detector_Triangles_Distance [private]
distanceVertexTriangle(VECTOR3 P, Triangle triangle)CollisionDetectionNamespace::Collision_detector_Triangles_Distance [private]
FindCollision(void *pNode1, void *pNode2)CollisionDetectionNamespace::Collision_detector_Triangles_Distance [virtual]


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