VRUT::Event Member List

This is the complete list of members for VRUT::Event, including all inherited members.

AddNodeIdent(NODE_ID id, wxCommandEvent &evt)VRUT::Event [inline, static]
AddNodeIdent(const wxString &uid, wxCommandEvent &evt)VRUT::Event [inline, static]
EVENT_TYPE enum nameVRUT::Event
EVT_ALL enum valueVRUT::Event
EVT_EXIT enum valueVRUT::Event
EVT_GUI_PANE_SHOW enum valueVRUT::Event
EVT_GUI_PARAM_SHOW enum valueVRUT::Event
EVT_HIGHEST enum valueVRUT::Event
EVT_INPUT_KEY enum valueVRUT::Event
EVT_INPUT_MOUSE enum valueVRUT::Event
EVT_INPUT_TRACKING enum valueVRUT::Event
EVT_IO_SCENE_EXPORT enum valueVRUT::Event
EVT_IO_SCENE_IMPORT enum valueVRUT::Event
EVT_IO_SCENE_IMPORT_DO enum valueVRUT::Event
EVT_IO_SCENE_IMPORT_DONE enum valueVRUT::Event
EVT_LOG enum valueVRUT::Event
EVT_LOG_LEVEL_SET enum valueVRUT::Event
EVT_LOG_SET enum valueVRUT::Event
EVT_LOWEST enum valueVRUT::Event
EVT_MODULE_FORBID enum valueVRUT::Event
EVT_MODULE_PREFER enum valueVRUT::Event
EVT_MODULE_RELEASE enum valueVRUT::Event
EVT_MODULE_RUN enum valueVRUT::Event
EVT_PARAM_GUIREGISTER enum valueVRUT::Event
EVT_PARAM_GUIUNREGISTER enum valueVRUT::Event
EVT_PARAM_REGISTER enum valueVRUT::Event
EVT_PARAM_SET enum valueVRUT::Event
EVT_PARAM_SET_DO enum valueVRUT::Event
EVT_PARAM_UNREGISTER enum valueVRUT::Event
EVT_RENDER_CACHE_START enum valueVRUT::Event
EVT_RENDER_CACHE_STOP enum valueVRUT::Event
EVT_RENDER_FRAMERATE enum valueVRUT::Event
EVT_RENDER_FULLSCREEN_SET enum valueVRUT::Event
EVT_RENDER_FULLSCREEN_TOGGLE enum valueVRUT::Event
EVT_RENDER_SCENE enum valueVRUT::Event
EVT_RENDER_UPDATE enum valueVRUT::Event
EVT_RENDER_WIN_CLOSED enum valueVRUT::Event
EVT_RENDER_WIN_CREATED enum valueVRUT::Event
EVT_SCENE_BVH_UPDATE enum valueVRUT::Event
EVT_SCENE_BVH_UPDATED enum valueVRUT::Event
EVT_SCENE_CAM_FIT enum valueVRUT::Event
EVT_SCENE_CAM_FIT_NEAR_FAR enum valueVRUT::Event
EVT_SCENE_CAM_PROJECTION_CHANGED enum valueVRUT::Event
EVT_SCENE_CAM_PROJECTION_SET enum valueVRUT::Event
EVT_SCENE_CAM_RESETVIEW enum valueVRUT::Event
EVT_SCENE_COLLISION enum valueVRUT::Event
EVT_SCENE_DUMP enum valueVRUT::Event
EVT_SCENE_GEOMETRY_ADD enum valueVRUT::Event
EVT_SCENE_GEOMETRY_ADDED enum valueVRUT::Event
EVT_SCENE_GRAPHVIZ enum valueVRUT::Event
EVT_SCENE_IMAGE_ADD enum valueVRUT::Event
EVT_SCENE_IMAGE_ADDED enum valueVRUT::Event
EVT_SCENE_MATERIAL_ADD enum valueVRUT::Event
EVT_SCENE_MATERIAL_ADDED enum valueVRUT::Event
EVT_SCENE_NODE_COPY enum valueVRUT::Event
EVT_SCENE_NODE_GEOMETRY_CHANGED enum valueVRUT::Event
EVT_SCENE_NODE_GEOMETRY_SET enum valueVRUT::Event
EVT_SCENE_NODE_INSERT enum valueVRUT::Event
EVT_SCENE_NODE_INSERTED enum valueVRUT::Event
EVT_SCENE_NODE_LIGHT_CHANGED enum valueVRUT::Event
EVT_SCENE_NODE_LIGHT_SET enum valueVRUT::Event
EVT_SCENE_NODE_MATERIAL_CHANGED enum valueVRUT::Event
EVT_SCENE_NODE_MATERIAL_SET enum valueVRUT::Event
EVT_SCENE_NODE_MOVE enum valueVRUT::Event
EVT_SCENE_NODE_MOVED enum valueVRUT::Event
EVT_SCENE_NODE_NAME_CHANGED enum valueVRUT::Event
EVT_SCENE_NODE_NAME_SET enum valueVRUT::Event
EVT_SCENE_NODE_REMOVE enum valueVRUT::Event
EVT_SCENE_NODE_REMOVED enum valueVRUT::Event
EVT_SCENE_NODE_TRANSFORM enum valueVRUT::Event
EVT_SCENE_NODE_TRANSFORM_SET enum valueVRUT::Event
EVT_SCENE_NODE_TRANSFORMED enum valueVRUT::Event
EVT_SCENE_NODE_TRANSLATE_ABS enum valueVRUT::Event
EVT_SCENE_NODE_UID_CHANGED enum valueVRUT::Event
EVT_SCENE_NODE_UID_SET enum valueVRUT::Event
EVT_SCENE_RAY_PICK enum valueVRUT::Event
ExtractNodeID(const wxCommandEvent &evt, const Scene *scene)VRUT::Event [inline, static]
ExtractNodeIDs(const wxCommandEvent &evt, std::vector< NODE_ID > &ids, const Scene *scene)VRUT::Event [inline, static]
GET_EVT_EXIT()VRUT::Event [inline, static]
GET_EVT_GUI_PANE_SHOW(const int paneID, const bool show)VRUT::Event [inline, static]
GET_EVT_GUI_PARAM_SHOW(const wxString &fullParamName, const bool show)VRUT::Event [inline, static]
GET_EVT_INPUT_TRACKING(void *deviceData)VRUT::Event [inline, static]
GET_EVT_IO_SCENE_EXPORT(const SCENE_ID sceneID, const wxString &sceneFile)VRUT::Event [inline, static]
GET_EVT_IO_SCENE_IMPORT(const wxString &sceneFile)VRUT::Event [inline, static]
GET_EVT_IO_SCENE_IMPORT_DO(const SCENE_ID sceneID, const NODE_ID rootID, const wxString &sceneFile)VRUT::Event [inline, static]
GET_EVT_IO_SCENE_IMPORT_DONE(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_LOG(const wxString &msg, const wxLogLevel loglevel)VRUT::Event [inline, static]
GET_EVT_LOG_LEVEL_SET(const wxLogLevel loglevel)VRUT::Event [inline, static]
GET_EVT_LOG_SET(wxLog *log)VRUT::Event [inline, static]
GET_EVT_MODULE_FORBID(const wxString &moduleName)VRUT::Event [inline, static]
GET_EVT_MODULE_PREFER(const wxString &moduleName)VRUT::Event [inline, static]
GET_EVT_MODULE_RELEASE(const MODULE_ID &mid)VRUT::Event [inline, static]
GET_EVT_MODULE_RUN(const wxString &moduleName)VRUT::Event [inline, static]
GET_EVT_PARAM_GUIREGISTER(const GUIEnvironment::GUIParamInfo &paramInfo, const wxString &value)VRUT::Event [inline, static]
GET_EVT_PARAM_GUIUNREGISTER(const Parameter::ParameterIdentificator &paramIdentificator)VRUT::Event [inline, static]
GET_EVT_PARAM_REGISTER(const Parameter::ParameterIdentificator &paramIdentificator, const wxString &value)VRUT::Event [inline, static]
GET_EVT_PARAM_SET(const Parameter::ParameterIdentificator &paramIdentificator, const wxString &value)VRUT::Event [inline, static]
GET_EVT_PARAM_SET_DO(const Parameter::ParameterIdentificator &paramIdentificator, const wxString &value, bool forceDefault=false)VRUT::Event [inline, static]
GET_EVT_PARAM_UNREGISTER(const Parameter::ParameterIdentificator &paramIdentificator)VRUT::Event [inline, static]
GET_EVT_RENDER_CACHE_START(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_RENDER_CACHE_STOP(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_RENDER_FRAMERATE(const RENDER_WINDOW_ID windowID, const int fpsX1000)VRUT::Event [inline, static]
GET_EVT_RENDER_FULLSCREEN_SET(const RENDER_WINDOW_ID windowID, const bool fullScreen)VRUT::Event [inline, static]
GET_EVT_RENDER_FULLSCREEN_TOGGLE(const RENDER_WINDOW_ID windowID)VRUT::Event [inline, static]
GET_EVT_RENDER_SCENE(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_RENDER_UPDATE(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_RENDER_WIN_CLOSED(const RENDER_WINDOW_ID windowID)VRUT::Event [inline, static]
GET_EVT_RENDER_WIN_CREATED(const RENDER_WINDOW_ID windowID)VRUT::Event [inline, static]
GET_EVT_SCENE_BVH_UPDATE(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_SCENE_BVH_UPDATED(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_SCENE_CAM_FIT(const SCENE_ID sceneID, const NODE_ID camID)VRUT::Event [inline, static]
GET_EVT_SCENE_CAM_FIT_NEAR_FAR(const SCENE_ID sceneID, const NODE_ID camID)VRUT::Event [inline, static]
GET_EVT_SCENE_CAM_PROJECTION_CHANGED(const SCENE_ID sceneID, const NODE_ID camID)VRUT::Event [inline, static]
GET_EVT_SCENE_CAM_PROJECTION_SET(const SCENE_ID sceneID, const NODE_ID camID, unsigned projWidth=0, unsigned projHeight=0, float projNear=0.0f, float projFar=0.0f, float projFov=0.0f)VRUT::Event [inline, static]
GET_EVT_SCENE_CAM_PROJECTION_SET(const SCENE_ID sceneID, const wxString &camNodeUid, unsigned projWidth=0, unsigned projHeight=0, float projNear=0.0f, float projFar=0.0f, float projFov=0.0f)VRUT::Event [inline, static]
GET_EVT_SCENE_CAM_RESETVIEW(const SCENE_ID sceneID, const NODE_ID camID)VRUT::Event [inline, static]
GET_EVT_SCENE_COLLISION(const SCENE_ID sceneID, void *colReport)VRUT::Event [inline, static]
GET_EVT_SCENE_DUMP(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_SCENE_GEOMETRY_ADD(const SCENE_ID sceneID, void *geometry)VRUT::Event [inline, static]
GET_EVT_SCENE_GEOMETRY_ADDED(const SCENE_ID sceneID, const GEOMETRY_ID geometryID)VRUT::Event [inline, static]
GET_EVT_SCENE_GRAPHVIZ(const SCENE_ID sceneID)VRUT::Event [inline, static]
GET_EVT_SCENE_IMAGE_ADD(const wxString &texFile)VRUT::Event [inline, static]
GET_EVT_SCENE_IMAGE_ADDED(const wxString &texFile)VRUT::Event [inline, static]
GET_EVT_SCENE_MATERIAL_ADD(const SCENE_ID sceneID, void *material)VRUT::Event [inline, static]
GET_EVT_SCENE_MATERIAL_ADDED(const SCENE_ID sceneID, const MATERIAL_ID materialID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_COPY(const SCENE_ID sceneID, NODE_ID srcID, NODE_ID targetID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_COPY(const SCENE_ID sceneID, const wxString &srcUid, const wxString &targetUid)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_GEOMETRY_CHANGED(const SCENE_ID sceneID, const NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_GEOMETRY_SET(const SCENE_ID sceneID, const wxString &nodeUid, const wxString &geometryName)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_GEOMETRY_SET(const SCENE_ID sceneID, const NODE_ID nodeID, const wxString &geometryName)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_INSERT(const SCENE_ID sceneID, void *node, const wxString &parentUid)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_INSERT(const SCENE_ID sceneID, void *node, const NODE_ID parentID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_INSERTED(const SCENE_ID sceneID, const NODE_ID nodeID, const wxString &nodeUid)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_LIGHT_CHANGED(const SCENE_ID sceneID, const NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_LIGHT_SET(const SCENE_ID sceneID, const wxString &nodeUid, void *light)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_LIGHT_SET(const SCENE_ID sceneID, const NODE_ID nodeID, void *light)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_MATERIAL_CHANGED(const SCENE_ID sceneID, const NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_MATERIAL_SET(const SCENE_ID sceneID, const wxString &nodeUid, const wxString &materialName)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_MATERIAL_SET(const SCENE_ID sceneID, const NODE_ID nodeID, const wxString &materialName)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_MOVE(const SCENE_ID sceneID, NODE_ID srcID, NODE_ID targetID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_MOVE(const SCENE_ID sceneID, const wxString &srcUid, const wxString &targetUid)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_MOVED(const SCENE_ID sceneID, NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_NAME_CHANGED(const SCENE_ID sceneID, const NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_NAME_SET(const SCENE_ID sceneID, const wxString &nodeUid, const wxString &newName)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_NAME_SET(const SCENE_ID sceneID, const NODE_ID nodeID, const wxString &newName)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_REMOVE(const SCENE_ID sceneID, const wxString &nodeUid)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_REMOVE(const SCENE_ID sceneID, const NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_REMOVED(const SCENE_ID sceneID, const NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_TRANSFORM(const SCENE_ID sceneID, const wxString &nodeUid, const MATRIX &mat)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_TRANSFORM(const SCENE_ID sceneID, const NODE_ID nodeID, const MATRIX &mat)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_TRANSFORM_SET(const SCENE_ID sceneID, const wxString &nodeUid, const MATRIX &mat)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_TRANSFORM_SET(const SCENE_ID sceneID, const NODE_ID nodeID, const MATRIX &mat)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_TRANSFORMED(const SCENE_ID sceneID, const NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_TRANSLATE_ABS(const SCENE_ID sceneID, const wxString &nodeUid, const VECTOR3 &vec)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_TRANSLATE_ABS(const SCENE_ID sceneID, const NODE_ID nodeID, const VECTOR3 &vec)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_UID_CHANGED(const SCENE_ID sceneID, const NODE_ID nodeID)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_UID_SET(const SCENE_ID sceneID, const wxString &nodeUid, const wxString &newUid)VRUT::Event [inline, static]
GET_EVT_SCENE_NODE_UID_SET(const SCENE_ID sceneID, const NODE_ID nodeID, const wxString &newUid)VRUT::Event [inline, static]
GET_EVT_SCENE_RAY_PICK(const SCENE_ID sceneID, void *ray)VRUT::Event [inline, static]


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