, including all inherited members.
| deleteAction(SCENE_ID _sceneID, wxString mask) | VRUT::Optimize | [protected] |
| deleteActionParamID | VRUT::Optimize | [protected] |
| deleteNormalsAction(SCENE_ID _sceneID, wxString mask) | VRUT::Optimize | [protected] |
| deleteNormalsActionParamID | VRUT::Optimize | [protected] |
| deleteTexCoordsAction(SCENE_ID _sceneID, wxString mask) | VRUT::Optimize | [protected] |
| deleteTexCoordsActionParamID | VRUT::Optimize | [protected] |
| eventTimeout | VRUT::Module | [protected] |
| eventTimeoutParamID | VRUT::Module | [protected] |
| evtQueue | VRUT::Module | [protected] |
| GetDesc() const | VRUT::Optimize | [inline, virtual] |
| GetID() const | VRUT::Module | [inline] |
| GetName() const | VRUT::Module | [inline] |
| GetSceneMgr() const | VRUT::SceneModule | [inline] |
| IsActive() const | VRUT::Module | [inline] |
| IsOfType(MODULE_TYPE _type) const | VRUT::Module | [inline] |
| kernelMsgSink | VRUT::Module | [protected] |
| loop() | VRUT::Module | [inline, protected] |
| mergePrimitive(std::vector< size_t > &canMerge, GeometryTriangles::PRIMITIVE_TYPE primType, GeometryTriangles::TriDescList &ntriD, GeometryTriangles::TriDescList *triDescList, std::vector< GeometryTriangles::Indice > &nind, std::vector< bool > &primUsed, std::vector< GeometryTriangles::Indice > *indices, long &delCount) | VRUT::Optimize | [protected] |
| mergePrimitivesAction(SCENE_ID _sceneID) | VRUT::Optimize | [protected] |
| mergePrimitivesActionParamID | VRUT::Optimize | [protected] |
| Module(const MODULE_ID &_id, const wxString &_name, unsigned _type, EventHandler *msgSink) | VRUT::Module | [inline] |
| ModuleThread class | VRUT::Module | [friend] |
| nameHasMask(wxString name, std::vector< wxString > &maskList) | VRUT::Optimize | [protected] |
| nameMask | VRUT::Optimize | [protected] |
| nameMaskParamID | VRUT::Optimize | [protected] |
| Optimize(const MODULE_ID &_id, const wxString &_name, EventHandler *msgSink) | VRUT::Optimize | [inline] |
| parseMask(wxString mask, std::vector< wxString > &maskList) | VRUT::Optimize | [protected] |
| PostEvent(wxCommandEvent &evt, bool highPriority=false) | VRUT::Module | [inline] |
| PostToKernel(wxCommandEvent &evt, bool highPriority=false) | VRUT::Module | [inline] |
| processEvent(wxCommandEvent &evt) | VRUT::Optimize | [inline, protected, virtual] |
| processNextEvent() | VRUT::Module | [inline, protected, virtual] |
| releasePendingEvents() | VRUT::Module | [inline, protected] |
| removeUnusedGeometriesAction(SCENE_ID _sceneID) | VRUT::Optimize | [protected] |
| removeUnusedGeometriesActionParamID | VRUT::Optimize | [protected] |
| removeUnusedMaterialsAction(SCENE_ID _sceneID) | VRUT::Optimize | [protected] |
| removeUnusedMaterialsActionParamID | VRUT::Optimize | [protected] |
| run() | VRUT::Module | [inline, protected, virtual] |
| sceneID | VRUT::SceneModule | [protected] |
| sceneIDParamID | VRUT::SceneModule | [protected] |
| sceneMgr | VRUT::SceneModule | [protected] |
| SceneModule(const MODULE_ID &_id, const wxString &_name, unsigned _type, EventHandler *msgSink) | VRUT::SceneModule | [inline] |
| SetSceneMgr(SceneManager *_sceneMgr) | VRUT::SceneModule | [inline] |
| simplifyStructureAction(SCENE_ID _sceneID, wxString mask) | VRUT::Optimize | [protected] |
| simplifyStructureActionParamID | VRUT::Optimize | [protected] |
| simplifyStructureRecursion(Scene *scene, const SceneNode *node, std::vector< wxString > &maskList, long &delCount) | VRUT::Optimize | [protected] |
| statisticsAction(SCENE_ID _sceneID) | VRUT::Optimize | [protected] |
| statisticsActionParamID | VRUT::Optimize | [protected] |
| TestExit() const | VRUT::Module | [inline] |
| unifyMaterialsAction(SCENE_ID _sceneID) | VRUT::Optimize | [protected] |
| unifyMaterialsActionParamID | VRUT::Optimize | [protected] |
| unifyVerticesAction(SCENE_ID _sceneID) | VRUT::Optimize | [protected] |
| unifyVerticesActionParamID | VRUT::Optimize | [protected] |
| WaitForEvent(wxEventType evtType, long timeout, int evtID=-1, int evtInt=-1, const wxString evtStr=wxEmptyString) | VRUT::Module | [inline] |
| ~Module() | VRUT::Module | [inline, virtual] |
| ~Optimize() | VRUT::Optimize | [inline, virtual] |
| ~SceneModule() | VRUT::SceneModule | [inline, virtual] |