, including all inherited members.
| AddGeometry(Geometry *geometry) | VRUT::Scene | |
| AddMaterial(Material *material) | VRUT::Scene | |
| bvh | VRUT::Scene | [private] |
| Copy(Scene *srcScene, NODE_ID srcID, NODE_ID targetID) | VRUT::Scene | |
| Fit(NODE_ID camID, bool updateBVH=true, bool farNearOnly=false) | VRUT::Scene | |
| geometries | VRUT::Scene | [private] |
| geometryIDMap | VRUT::Scene | [private] |
| GeometryList typedef | VRUT::Scene | |
| GetBVH() const | VRUT::Scene | [inline] |
| GetGeometries() const | VRUT::Scene | [inline] |
| GetGeometry(GEOMETRY_ID gid) const | VRUT::Scene | [inline] |
| GetGeometryID(const wxString &name) const | VRUT::Scene | [inline] |
| GetID() const | VRUT::Scene | [inline] |
| GetImage(const wxString &texPath) const | VRUT::Scene | |
| GetLightIDs() const | VRUT::Scene | [inline] |
| GetMaterial(MATERIAL_ID mid) const | VRUT::Scene | [inline] |
| GetMaterialID(const wxString &name) const | VRUT::Scene | [inline] |
| GetMaterials() const | VRUT::Scene | [inline] |
| GetName() const | VRUT::Scene | [inline] |
| getNode(NODE_ID id) const | VRUT::Scene | [inline, private] |
| GetNode(NODE_ID id) const | VRUT::Scene | [inline] |
| GetNodeID(const wxString &uid) const | VRUT::Scene | [inline] |
| GetNodeIDs(std::vector< NODE_ID > *nodes) const | VRUT::Scene | |
| GetNodeMaxID() const | VRUT::Scene | [inline] |
| GetRootID() const | VRUT::Scene | [inline] |
| Insert(SceneNode *node, NODE_ID targetID) | VRUT::Scene | |
| itemsPending | VRUT::Scene | [private] |
| LightNodeIDList typedef | VRUT::Scene | |
| lightNodeIDs | VRUT::Scene | [private] |
| materialIDMap | VRUT::Scene | [private] |
| MaterialList typedef | VRUT::Scene | |
| materials | VRUT::Scene | [private] |
| Move(NODE_ID srcID, NODE_ID targetID) | VRUT::Scene | |
| msgSink | VRUT::Scene | [private] |
| NodeList typedef | VRUT::Scene | |
| Remove(NODE_ID id) | VRUT::Scene | |
| RemoveGeometry(GEOMETRY_ID geomID) | VRUT::Scene | |
| RemoveMaterial(MATERIAL_ID matID) | VRUT::Scene | |
| ResetView(NODE_ID camID, bool updateBVH=true) | VRUT::Scene | |
| rootID | VRUT::Scene | [private] |
| Scene(SCENE_ID id, EventHandler *_msgSink) | VRUT::Scene | |
| sceneID | VRUT::Scene | [private] |
| sceneManager | VRUT::Scene | [private] |
| SceneManager class | VRUT::Scene | [friend] |
| sceneName | VRUT::Scene | [private] |
| sceneNodeIDMap | VRUT::Scene | [private] |
| sceneNodes | VRUT::Scene | [private] |
| SetGeometry(NODE_ID id, GEOMETRY_ID geometryID) | VRUT::Scene | |
| SetInvalid(NODE_ID id) const | VRUT::Scene | [inline] |
| SetLight(NODE_ID id, Light *light) const | VRUT::Scene | |
| SetMaterial(NODE_ID id, MATERIAL_ID mid) const | VRUT::Scene | |
| SetName(const wxString &name) | VRUT::Scene | [inline] |
| SetName(NODE_ID id, const wxString &name) | VRUT::Scene | |
| setNodeValid(SceneNode *node, bool _valid=true, bool markBVH=true) const | VRUT::Scene | [private] |
| SetProjectionParams(NODE_ID camID, unsigned width=0, unsigned height=0, float nearPlane=0.0f, float farPlane=0.0f, float fov=0.0f) const | VRUT::Scene | |
| SetTransformation(NODE_ID id, const MATRIX &matrix) const | VRUT::Scene | |
| SetUid(NODE_ID id, const wxString &uid) | VRUT::Scene | |
| Transform(NODE_ID id, const MATRIX &matrix) const | VRUT::Scene | |
| TranslateAbs(NODE_ID id, const VECTOR3 &transl) const | VRUT::Scene | |
| UpdateBVH() | VRUT::Scene | |
| UpdateTransformation(NODE_ID id) const | VRUT::Scene | |
| WriteLock(NODE_ID id) | VRUT::Scene | [inline] |
| WriteUnlock(NODE_ID id) | VRUT::Scene | [inline] |
| WX_DECLARE_STRING_HASH_MAP(NODE_ID, NodeIDHashMap) | VRUT::Scene | |
| WX_DECLARE_STRING_HASH_MAP(GEOMETRY_ID, GeometryIDHashMap) | VRUT::Scene | |
| WX_DECLARE_STRING_HASH_MAP(MATERIAL_ID, MaterialIDHashMap) | VRUT::Scene | |
| ~Scene() | VRUT::Scene | |