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00012 #ifndef __STLWRITER__H__
00013 #define __STLWRITER__H__
00014
00015 #include "../../scenemanager.h"
00016 #include "../../geometrytriangles.h"
00017 #include "stlparser.h"
00018
00019 namespace VRUT
00020 {
00022 class STLWriter
00023 {
00024 private:
00026 wxOutputStream * outputStream;
00028 const Scene * scene;
00029 std::vector<STLBinary> facets;
00030
00032 void writeASCII();
00034 void writeBinary();
00035 public:
00039 STLWriter(wxBufferedOutputStream * _outputStream, const Scene * _scene);
00041 ~STLWriter();
00042
00044 void Write(bool saveBinary);
00045 };
00046 };
00047
00048
00049 #endif
00050