matrix Member List

This is the complete list of members for matrix, including all inherited members.

_mmatrix
_m11matrix
_m12matrix
_m13matrix
_m14matrix
_m21matrix
_m22matrix
_m23matrix
_m24matrix
_m31matrix
_m32matrix
_m33matrix
_m34matrix
_m41matrix
_m42matrix
_m43matrix
_m44matrix
Clone() const matrix [inline]
Det3x3() const matrix [inline]
ExtractRotation() const matrix [inline]
ExtractTranslation() const matrix [inline]
Inverse() const matrix [inline]
InvertThisPrecise()matrix [inline]
IsUnit() const matrix [inline]
matrix()matrix [inline]
matrix(float _11, float _12, float _13, float _14, float _21, float _22, float _23, float _24, float _31, float _32, float _33, float _34, float _41, float _42, float _43, float _44)matrix [inline]
matrix(const float *m)matrix [inline]
matrix(const matrix &m)matrix [inline]
operator*(const matrix &c) const matrix [inline]
operator*(float f) const matrix [inline]
operator*(float f, const matrix &m)matrix [friend]
operator*=(const matrix &m)matrix [inline]
operator*=(float f)matrix [inline]
operator+(const matrix &c) const matrix [inline]
operator+=(const matrix &c)matrix [inline]
operator-(const matrix &c) const matrix [inline]
operator-=(const matrix &c)matrix [inline]
operator<<(std::ostream &os, const matrix &M)matrix [friend]
operator=(const matrix &mat)matrix [inline]
operator==(const matrix &m) const matrix [inline]
RotationAxis(const vector3 &axis, float angle)matrix [inline, static]
RotationVectors(const vector3 &vecStart, const vector3 &vecTo)matrix [inline, static]
RotationX(float angle)matrix [inline, static]
RotationY(float angle)matrix [inline, static]
RotationYPR(float Yaw, float Pitch, float Roll)matrix [inline, static]
RotationZ(float angle)matrix [inline, static]
Scale(const vector3 &v)matrix [inline]
ScaleMat(const vector3 &v)matrix [inline, static]
ToAxisAngle(vector3 &axis, float &angle) const matrix [inline]
ToEuler(float &x, float &y, float &z) const matrix [inline]
ToString() const matrix [inline]
TransformCoord(const vector3 &v) const matrix [inline]
TransformNormal(const vector3 &v) const matrix [inline]
Translate(const vector3 &v)matrix [inline]
Translation(const vector3 &v)matrix [inline, static]
Transpose() const matrix [inline]


Generated on Tue Mar 10 14:41:38 2009 for VRUT by  doxygen 1.5.5