, including all inherited members.
| _m | matrix | |
| _m11 | matrix | |
| _m12 | matrix | |
| _m13 | matrix | |
| _m14 | matrix | |
| _m21 | matrix | |
| _m22 | matrix | |
| _m23 | matrix | |
| _m24 | matrix | |
| _m31 | matrix | |
| _m32 | matrix | |
| _m33 | matrix | |
| _m34 | matrix | |
| _m41 | matrix | |
| _m42 | matrix | |
| _m43 | matrix | |
| _m44 | matrix | |
| Clone() const | matrix | [inline] |
| Det3x3() const | matrix | [inline] |
| ExtractRotation() const | matrix | [inline] |
| ExtractTranslation() const | matrix | [inline] |
| Inverse() const | matrix | [inline] |
| InvertThisPrecise() | matrix | [inline] |
| IsUnit() const | matrix | [inline] |
| matrix() | matrix | [inline] |
| matrix(float _11, float _12, float _13, float _14, float _21, float _22, float _23, float _24, float _31, float _32, float _33, float _34, float _41, float _42, float _43, float _44) | matrix | [inline] |
| matrix(const float *m) | matrix | [inline] |
| matrix(const matrix &m) | matrix | [inline] |
| operator*(const matrix &c) const | matrix | [inline] |
| operator*(float f) const | matrix | [inline] |
| operator*(float f, const matrix &m) | matrix | [friend] |
| operator*=(const matrix &m) | matrix | [inline] |
| operator*=(float f) | matrix | [inline] |
| operator+(const matrix &c) const | matrix | [inline] |
| operator+=(const matrix &c) | matrix | [inline] |
| operator-(const matrix &c) const | matrix | [inline] |
| operator-=(const matrix &c) | matrix | [inline] |
| operator<<(std::ostream &os, const matrix &M) | matrix | [friend] |
| operator=(const matrix &mat) | matrix | [inline] |
| operator==(const matrix &m) const | matrix | [inline] |
| RotationAxis(const vector3 &axis, float angle) | matrix | [inline, static] |
| RotationVectors(const vector3 &vecStart, const vector3 &vecTo) | matrix | [inline, static] |
| RotationX(float angle) | matrix | [inline, static] |
| RotationY(float angle) | matrix | [inline, static] |
| RotationYPR(float Yaw, float Pitch, float Roll) | matrix | [inline, static] |
| RotationZ(float angle) | matrix | [inline, static] |
| Scale(const vector3 &v) | matrix | [inline] |
| ScaleMat(const vector3 &v) | matrix | [inline, static] |
| ToAxisAngle(vector3 &axis, float &angle) const | matrix | [inline] |
| ToEuler(float &x, float &y, float &z) const | matrix | [inline] |
| ToString() const | matrix | [inline] |
| TransformCoord(const vector3 &v) const | matrix | [inline] |
| TransformNormal(const vector3 &v) const | matrix | [inline] |
| Translate(const vector3 &v) | matrix | [inline] |
| Translation(const vector3 &v) | matrix | [inline, static] |
| Transpose() const | matrix | [inline] |