#include <wx/hashmap.h>#include <cmath>#include <wx/tokenzr.h>#include <wx/zstream.h>#include "../../core/src/scenemanager.h"#include "../../core/src/geometrytriangles.h"#include "../../core/src/module.h"#include "../../core/src/textparser.h"#include "../../core/src/material.h"#include "../../core/src/geometrynode.h"#include "../../core/src/camera.h"Go to the source code of this file.
Namespaces | |
| namespace | VRUT |
Classes | |
| class | VRUT::VRMLParser |
| Class for parsing VRML files. More... | |
| struct | VRUT::VRMLParser::Node |
| basic structure for defined nodes that are hidden in Switch and will be maybe used More... | |
| struct | VRUT::VRMLParser::LNode |
| structure for defined Light nodes that are hidden in Switch and will be maybe used More... | |
| struct | VRUT::VRMLParser::GNode |
| basic structure for defined Geometry nodes that are hidden in Switch and will be maybe used More... | |
| struct | VRUT::VRMLParser::ANode |
| basic structure for defined Transformation nodes that are hidden in Switch and will be maybe used More... | |
1.5.5