@Inproceedings{Felkel-cgi04,
  Title                    = {Surface Models of Tube Trees},
  Author                   = {P. Felkel and R. Wegenkittl and K. Buehler},
  Booktitle                = {Computer Graphics International (CGI'04)},
  Year                     = {2004},

  Address                  = {Crete. Greece},
  Month                    = jun # {16-19},
  Pages                    = {70--77},
  Publisher                = {IEEE Computer Society},

  Abstract                 = {This paper describes a new method for generating surfaces of branching tubular structures with given center-lines and radii. As the centerlines are not straight lines, the cross-sections are not parallel and well-known algorithms for surface tiling from parallel cross-sections cannot be used. Nonparallel cross-sections can be tiled by means of the maximal-disc interpolation method; special methods for branching-structures modeling by means of convolution surfaces produce excellent results, but these methods are more complex than our approach. The proposed method tiles nonparallel circular cross-sections and constructs a topologically-correct surface mesh. The method is not artifact-free, but it is fast and simple. The surface mesh serves as a data representation of a vessel tree suitable for real-time virtual reality operation planning and operation support within a medical application. Proposed method extracts a "classical" polygonal representation, which can be used in common surface-oriented graphic accelerators.},
  Doi                      = {10.1109/CGI.2004.1309194},
  ISBN                     = {0-7695-2171-1},
  Isi                      = {000222801300009},
  ISSN                     = {1530-1052},
  Url                      = {http://ieeexplore.ieee.org/xpl/abs_free.jsp?arNumber=1309194},
  Wos                      = {000222801300009}
}
