******* Scene Statistics ******** Objects: Number of objects = 33 Instances: Number of instances = 35 Polygons = 7049 of which 1365 are 3-sided triangles and of which 5657 are 4-sided quadrilaterals and the remaining 27 polygons have 5 or more sides. Vertices = 6497 Normals = 6497 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 5 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "body" Primitive type: Indexed polygon mesh Polygons: 2103 Vertices: 1946 Normals: 1946 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "pink" "claw" Primitive type: Indexed polygon mesh Polygons: 50 Vertices: 56 Normals: 56 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "claw2" Primitive type: Indexed polygon mesh Polygons: 62 Vertices: 70 Normals: 70 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "claw3" Primitive type: Indexed polygon mesh Polygons: 51 Vertices: 56 Normals: 56 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "claw4" Primitive type: Indexed polygon mesh Polygons: 50 Vertices: 56 Normals: 56 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "claw5" Primitive type: Indexed polygon mesh Polygons: 64 Vertices: 70 Normals: 70 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "claw6" Primitive type: Indexed polygon mesh Polygons: 51 Vertices: 56 Normals: 56 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "eyel" Primitive type: Indexed polygon mesh Polygons: 256 Vertices: 242 Normals: 242 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "eyer" Primitive type: Indexed polygon mesh Polygons: 256 Vertices: 242 Normals: 242 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "feather" Primitive type: Indexed polygon mesh Polygons: 43 Vertices: 33 Normals: 33 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "feather2" Primitive type: Indexed polygon mesh Polygons: 37 Vertices: 35 Normals: 35 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "feather3" Primitive type: Indexed polygon mesh Polygons: 44 Vertices: 35 Normals: 35 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "feather4" Primitive type: Indexed polygon mesh Polygons: 39 Vertices: 35 Normals: 35 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "feather5" Primitive type: Indexed polygon mesh Polygons: 34 Vertices: 34 Normals: 34 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "feather6" Primitive type: Indexed polygon mesh Polygons: 41 Vertices: 35 Normals: 35 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "footl" Primitive type: Indexed polygon mesh Polygons: 735 Vertices: 594 Normals: 594 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "footr" Primitive type: Indexed polygon mesh Polygons: 744 Vertices: 629 Normals: 629 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "lbeak" Primitive type: Indexed polygon mesh Polygons: 254 Vertices: 253 Normals: 253 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "lowlegl" Primitive type: Indexed polygon mesh Polygons: 224 Vertices: 210 Normals: 210 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "lowlegr" Primitive type: Indexed polygon mesh Polygons: 224 Vertices: 210 Normals: 210 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "pupill" Primitive type: Indexed polygon mesh Polygons: 61 Vertices: 50 Normals: 50 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "pupilr" Primitive type: Indexed polygon mesh Polygons: 60 Vertices: 50 Normals: 50 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "shaft" Primitive type: Indexed polygon mesh Polygons: 43 Vertices: 43 Normals: 43 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "shaft2" Primitive type: Indexed polygon mesh Polygons: 36 Vertices: 32 Normals: 32 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "shaft3" Primitive type: Indexed polygon mesh Polygons: 42 Vertices: 38 Normals: 38 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "shaft4" Primitive type: Indexed polygon mesh Polygons: 38 Vertices: 42 Normals: 42 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "shaft5" Primitive type: Indexed polygon mesh Polygons: 36 Vertices: 32 Normals: 32 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "shaft6" Primitive type: Indexed polygon mesh Polygons: 37 Vertices: 37 Normals: 37 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "topbeak" Primitive type: Indexed polygon mesh Polygons: 365 Vertices: 365 Normals: 365 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "uplegl" Primitive type: Indexed polygon mesh Polygons: 224 Vertices: 210 Normals: 210 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "uplegr" Primitive type: Indexed polygon mesh Polygons: 209 Vertices: 209 Normals: 209 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "wingl" Primitive type: Indexed polygon mesh Polygons: 268 Vertices: 248 Normals: 248 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple" "wingr" Primitive type: Indexed polygon mesh Polygons: 268 Vertices: 244 Normals: 244 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "purple"