******* Scene Statistics ******** Objects: Number of objects = 36 Instances: Number of instances = 38 Polygons = 17707 of which 1801 are 3-sided triangles and of which 15667 are 4-sided quadrilaterals and the remaining 239 polygons have 5 or more sides. Vertices = 18886 Normals = 26775 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 8 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "ant" Primitive type: Indexed polygon mesh Polygons: 1795 Vertices: 1576 Normals: 2160 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "barrel" Primitive type: Indexed polygon mesh Polygons: 192 Vertices: 256 Normals: 256 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "bmoons" Primitive type: Indexed polygon mesh Polygons: 1800 Vertices: 1806 Normals: 2346 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "body" Primitive type: Indexed polygon mesh Polygons: 1463 Vertices: 1566 Normals: 2282 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "aqua" "cooler" Primitive type: Indexed polygon mesh Polygons: 512 Vertices: 576 Normals: 576 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "fbumper" Primitive type: Indexed polygon mesh Polygons: 282 Vertices: 284 Normals: 440 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "fdoors" Primitive type: Indexed polygon mesh Polygons: 20 Vertices: 40 Normals: 44 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "aqua" "fgrill" Primitive type: Indexed polygon mesh Polygons: 108 Vertices: 157 Normals: 246 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "fins" Primitive type: Indexed polygon mesh Polygons: 90 Vertices: 96 Normals: 206 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "fvent" Primitive type: Indexed polygon mesh Polygons: 22 Vertices: 38 Normals: 42 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "glass" Primitive type: Indexed polygon mesh Polygons: 21 Vertices: 80 Normals: 40 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "gtrim" Primitive type: Indexed polygon mesh Polygons: 117 Vertices: 168 Normals: 203 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "hlight" Primitive type: Indexed polygon mesh Polygons: 116 Vertices: 138 Normals: 158 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "inner" Primitive type: Indexed polygon mesh Polygons: 900 Vertices: 906 Normals: 1446 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "intake" Primitive type: Indexed polygon mesh Polygons: 20 Vertices: 32 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "laz" Primitive type: Indexed polygon mesh Polygons: 906 Vertices: 960 Normals: 1816 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bronze" "lback" Primitive type: Indexed polygon mesh Polygons: 62 Vertices: 112 Normals: 160 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "lbase" Primitive type: Indexed polygon mesh Polygons: 460 Vertices: 464 Normals: 712 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "lens" Primitive type: Indexed polygon mesh Polygons: 128 Vertices: 132 Normals: 132 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "lfin" Primitive type: Indexed polygon mesh Polygons: 78 Vertices: 74 Normals: 136 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "pivot" Primitive type: Indexed polygon mesh Polygons: 324 Vertices: 292 Normals: 292 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "radiator" Primitive type: Indexed polygon mesh Polygons: 28 Vertices: 70 Normals: 82 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "rbumper" Primitive type: Indexed polygon mesh Polygons: 6 Vertices: 8 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "rdoors" Primitive type: Indexed polygon mesh Polygons: 10 Vertices: 20 Normals: 12 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "aqua" "rings" Primitive type: Indexed polygon mesh Polygons: 3840 Vertices: 3840 Normals: 5760 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "rubber" Primitive type: Indexed polygon mesh Polygons: 1800 Vertices: 2160 Normals: 3060 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "runners" Primitive type: Indexed polygon mesh Polygons: 49 Vertices: 76 Normals: 98 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "rvent" Primitive type: Indexed polygon mesh Polygons: 2 Vertices: 8 Normals: 8 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "strim" Primitive type: Indexed polygon mesh Polygons: 337 Vertices: 376 Normals: 661 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "supress" Primitive type: Indexed polygon mesh Polygons: 324 Vertices: 384 Normals: 448 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "tlight" Primitive type: Indexed polygon mesh Polygons: 600 Vertices: 604 Normals: 780 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "under" Primitive type: Indexed polygon mesh Polygons: 37 Vertices: 96 Normals: 96 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "wcover" Primitive type: Indexed polygon mesh Polygons: 354 Vertices: 333 Normals: 583 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "wcover2" Primitive type: Indexed polygon mesh Polygons: 356 Vertices: 334 Normals: 546 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "jetflame" "wells" Primitive type: Indexed polygon mesh Polygons: 8 Vertices: 104 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "whwall" Primitive type: Indexed polygon mesh Polygons: 540 Vertices: 720 Normals: 900 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white"