******* Scene Statistics ******** Objects: Number of objects = 45 Instances: Number of instances = 47 Polygons = 10977 of which 1628 are 3-sided triangles and of which 9217 are 4-sided quadrilaterals and the remaining 132 polygons have 5 or more sides. Vertices = 17024 Normals = 6188 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 11 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "2deck" Primitive type: Indexed polygon mesh Polygons: 52 Vertices: 105 Normals: 105 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "2deck2" Primitive type: Indexed polygon mesh Polygons: 75 Vertices: 109 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "3deck" Primitive type: Indexed polygon mesh Polygons: 52 Vertices: 105 Normals: 105 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "3deck2" Primitive type: Indexed polygon mesh Polygons: 75 Vertices: 109 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "axil" Primitive type: Indexed polygon mesh Polygons: 48 Vertices: 50 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "axil2" Primitive type: Indexed polygon mesh Polygons: 24 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "brace" Primitive type: Indexed polygon mesh Polygons: 20 Vertices: 24 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "caps" Primitive type: Indexed polygon mesh Polygons: 446 Vertices: 1338 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "crown" Primitive type: Indexed polygon mesh Polygons: 56 Vertices: 128 Normals: 128 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "crown2" Primitive type: Indexed polygon mesh Polygons: 76 Vertices: 140 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "deck" Primitive type: Indexed polygon mesh Polygons: 100 Vertices: 172 Normals: 172 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "deck2" Primitive type: Indexed polygon mesh Polygons: 11 Vertices: 28 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "deck3" Primitive type: Indexed polygon mesh Polygons: 74 Vertices: 144 Normals: 144 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "decks" Primitive type: Indexed polygon mesh Polygons: 52 Vertices: 56 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "decktop" Primitive type: Indexed polygon mesh Polygons: 52 Vertices: 56 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "deviders" Primitive type: Indexed polygon mesh Polygons: 192 Vertices: 264 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "diveders" Primitive type: Indexed polygon mesh Polygons: 1378 Vertices: 1788 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkdkgrey" "dividers" Primitive type: Indexed polygon mesh Polygons: 880 Vertices: 1124 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "door" Primitive type: Indexed polygon mesh Polygons: 38 Vertices: 101 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "default" "doorwin" Primitive type: Indexed polygon mesh Polygons: 2 Vertices: 8 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "flaqua" "hoop" Primitive type: Indexed polygon mesh Polygons: 432 Vertices: 726 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "hoop2" Primitive type: Indexed polygon mesh Polygons: 360 Vertices: 720 Normals: 720 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "hull" Primitive type: Indexed polygon mesh Polygons: 342 Vertices: 363 Normals: 363 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkdkgrey" "hulltop" Primitive type: Indexed polygon mesh Polygons: 50 Vertices: 53 Normals: 53 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkdkgrey" "lower" Primitive type: Indexed polygon mesh Polygons: 200 Vertices: 258 Normals: 258 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "lower2" Primitive type: Indexed polygon mesh Polygons: 299 Vertices: 495 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "mid" Primitive type: Indexed polygon mesh Polygons: 43 Vertices: 32 Normals: 30 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "midroof" Primitive type: Indexed polygon mesh Polygons: 26 Vertices: 52 Normals: 52 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "pads" Primitive type: Indexed polygon mesh Polygons: 360 Vertices: 480 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "poles" Primitive type: Indexed polygon mesh Polygons: 676 Vertices: 676 Normals: 676 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "rails" Primitive type: Indexed polygon mesh Polygons: 945 Vertices: 1614 Normals: 1614 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "shdders" Primitive type: Indexed polygon mesh Polygons: 808 Vertices: 960 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brown" "smwindows" Primitive type: Indexed polygon mesh Polygons: 110 Vertices: 440 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.warm" "spo" Primitive type: Indexed polygon mesh Polygons: 120 Vertices: 160 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "stack" Primitive type: Indexed polygon mesh Polygons: 288 Vertices: 434 Normals: 434 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "gold" "stack2" Primitive type: Indexed polygon mesh Polygons: 408 Vertices: 696 Normals: 696 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "stack3" Primitive type: Indexed polygon mesh Polygons: 126 Vertices: 336 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "top2" Primitive type: Indexed polygon mesh Polygons: 336 Vertices: 422 Normals: 422 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "top3" Primitive type: Indexed polygon mesh Polygons: 12 Vertices: 32 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "toproof" Primitive type: Indexed polygon mesh Polygons: 26 Vertices: 52 Normals: 52 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "trim" Primitive type: Indexed polygon mesh Polygons: 133 Vertices: 152 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "trim2" Primitive type: Indexed polygon mesh Polygons: 69 Vertices: 116 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "white" "upper" Primitive type: Indexed polygon mesh Polygons: 815 Vertices: 942 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "default" "upper2" Primitive type: Indexed polygon mesh Polygons: 90 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkgrey" "windows" Primitive type: Indexed polygon mesh Polygons: 200 Vertices: 800 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.warm"