******* Scene Statistics ******** Objects: Number of objects = 65 Instances: Number of instances = 67 Polygons = 13792 of which 2736 are 3-sided triangles and of which 10860 are 4-sided quadrilaterals and the remaining 196 polygons have 5 or more sides. Vertices = 12886 Normals = 12886 Texture (u,v) pairs = 554 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 5 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "bill" Primitive type: Indexed polygon mesh Polygons: 1020 Vertices: 997 Normals: 997 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bone" "bod" Primitive type: Indexed polygon mesh Polygons: 1266 Vertices: 1253 Normals: 1253 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "forwing" Primitive type: Indexed polygon mesh Polygons: 4276 Vertices: 3868 Normals: 3868 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "leye" Primitive type: Indexed polygon mesh Polygons: 288 Vertices: 266 Normals: 266 Texture (u,v) pairs: 277 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "lf1" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 50 Normals: 50 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf10" Primitive type: Indexed polygon mesh Polygons: 58 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf11" Primitive type: Indexed polygon mesh Polygons: 60 Vertices: 50 Normals: 50 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf12" Primitive type: Indexed polygon mesh Polygons: 58 Vertices: 51 Normals: 51 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf13" Primitive type: Indexed polygon mesh Polygons: 56 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf14" Primitive type: Indexed polygon mesh Polygons: 58 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf15" Primitive type: Indexed polygon mesh Polygons: 57 Vertices: 51 Normals: 51 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf16" Primitive type: Indexed polygon mesh Polygons: 52 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf17" Primitive type: Indexed polygon mesh Polygons: 129 Vertices: 126 Normals: 126 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf18" Primitive type: Indexed polygon mesh Polygons: 129 Vertices: 126 Normals: 126 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf19" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf2" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf20" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf21" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf22" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf23" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf24" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf3" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf4" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf5" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf6" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf7" Primitive type: Indexed polygon mesh Polygons: 56 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf8" Primitive type: Indexed polygon mesh Polygons: 60 Vertices: 53 Normals: 53 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lf9" Primitive type: Indexed polygon mesh Polygons: 56 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "lleg" Primitive type: Indexed polygon mesh Polygons: 776 Vertices: 727 Normals: 727 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkgrey" "lnails" Primitive type: Indexed polygon mesh Polygons: 168 Vertices: 186 Normals: 186 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "reye" Primitive type: Indexed polygon mesh Polygons: 288 Vertices: 266 Normals: 266 Texture (u,v) pairs: 277 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "rf1" Primitive type: Indexed polygon mesh Polygons: 53 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf10" Primitive type: Indexed polygon mesh Polygons: 58 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf11" Primitive type: Indexed polygon mesh Polygons: 60 Vertices: 50 Normals: 50 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf12" Primitive type: Indexed polygon mesh Polygons: 58 Vertices: 51 Normals: 51 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf13" Primitive type: Indexed polygon mesh Polygons: 56 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf14" Primitive type: Indexed polygon mesh Polygons: 58 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf15" Primitive type: Indexed polygon mesh Polygons: 57 Vertices: 51 Normals: 51 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf16" Primitive type: Indexed polygon mesh Polygons: 52 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf17" Primitive type: Indexed polygon mesh Polygons: 129 Vertices: 126 Normals: 126 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf18" Primitive type: Indexed polygon mesh Polygons: 129 Vertices: 126 Normals: 126 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf19" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf2" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf20" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf21" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf22" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf23" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf24" Primitive type: Indexed polygon mesh Polygons: 119 Vertices: 116 Normals: 116 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf3" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf4" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf5" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf6" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 46 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf7" Primitive type: Indexed polygon mesh Polygons: 56 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf8" Primitive type: Indexed polygon mesh Polygons: 60 Vertices: 53 Normals: 53 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rf9" Primitive type: Indexed polygon mesh Polygons: 56 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "rleg" Primitive type: Indexed polygon mesh Polygons: 776 Vertices: 727 Normals: 727 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkgrey" "rnails" Primitive type: Indexed polygon mesh Polygons: 168 Vertices: 186 Normals: 186 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "skin" Primitive type: Indexed polygon mesh Polygons: 380 Vertices: 342 Normals: 342 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkgrey" "tf1" Primitive type: Indexed polygon mesh Polygons: 51 Vertices: 52 Normals: 52 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "tf2" Primitive type: Indexed polygon mesh Polygons: 100 Vertices: 96 Normals: 96 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "tf3" Primitive type: Indexed polygon mesh Polygons: 100 Vertices: 96 Normals: 96 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "tf4" Primitive type: Indexed polygon mesh Polygons: 100 Vertices: 96 Normals: 96 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "tf5" Primitive type: Indexed polygon mesh Polygons: 100 Vertices: 96 Normals: 96 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "tf6" Primitive type: Indexed polygon mesh Polygons: 102 Vertices: 98 Normals: 98 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "tf7" Primitive type: Indexed polygon mesh Polygons: 100 Vertices: 96 Normals: 96 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool"