******* Scene Statistics ******** Objects: Number of objects = 24 Instances: Number of instances = 26 Polygons = 11362 of which 315 are 3-sided triangles and of which 10954 are 4-sided quadrilaterals and the remaining 93 polygons have 5 or more sides. Vertices = 12070 Normals = 12070 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 3 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "blow" Primitive type: Indexed polygon mesh Polygons: 1247 Vertices: 1319 Normals: 1319 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "cloth" Primitive type: Indexed polygon mesh Polygons: 61 Vertices: 80 Normals: 80 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bone" "cloth2" Primitive type: Indexed polygon mesh Polygons: 61 Vertices: 80 Normals: 80 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bone" "flow" Primitive type: Indexed polygon mesh Polygons: 22 Vertices: 40 Normals: 40 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "flow2" Primitive type: Indexed polygon mesh Polygons: 22 Vertices: 40 Normals: 40 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "hinge" Primitive type: Indexed polygon mesh Polygons: 82 Vertices: 100 Normals: 100 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "hinge2" Primitive type: Indexed polygon mesh Polygons: 82 Vertices: 100 Normals: 100 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "horn" Primitive type: Indexed polygon mesh Polygons: 1466 Vertices: 1488 Normals: 1488 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "keys" Primitive type: Indexed polygon mesh Polygons: 996 Vertices: 1080 Normals: 1080 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "lever" Primitive type: Indexed polygon mesh Polygons: 649 Vertices: 632 Normals: 632 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "lever2" Primitive type: Indexed polygon mesh Polygons: 648 Vertices: 632 Normals: 632 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "mouthp" Primitive type: Indexed polygon mesh Polygons: 792 Vertices: 792 Normals: 792 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "ring" Primitive type: Indexed polygon mesh Polygons: 158 Vertices: 154 Normals: 154 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "screw" Primitive type: Indexed polygon mesh Polygons: 180 Vertices: 190 Normals: 190 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "slide" Primitive type: Indexed polygon mesh Polygons: 195 Vertices: 267 Normals: 267 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "t1" Primitive type: Indexed polygon mesh Polygons: 482 Vertices: 504 Normals: 504 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "t2" Primitive type: Indexed polygon mesh Polygons: 530 Vertices: 552 Normals: 552 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "t3" Primitive type: Indexed polygon mesh Polygons: 578 Vertices: 600 Normals: 600 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "topcloth" Primitive type: Indexed polygon mesh Polygons: 161 Vertices: 180 Normals: 180 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bone" "topcloth2" Primitive type: Indexed polygon mesh Polygons: 161 Vertices: 180 Normals: 180 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bone" "valves" Primitive type: Indexed polygon mesh Polygons: 582 Vertices: 672 Normals: 672 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "vbot" Primitive type: Indexed polygon mesh Polygons: 870 Vertices: 936 Normals: 936 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "vholes" Primitive type: Indexed polygon mesh Polygons: 104 Vertices: 192 Normals: 192 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey" "vtop" Primitive type: Indexed polygon mesh Polygons: 1233 Vertices: 1260 Normals: 1260 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "grey"