******* Scene Statistics ******** Objects: Number of objects = 16 Instances: Number of instances = 18 Polygons = 6273 of which 1238 are 3-sided triangles and of which 4880 are 4-sided quadrilaterals and the remaining 155 polygons have 5 or more sides. Vertices = 6127 Normals = 8819 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 8 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "boat" Primitive type: Indexed polygon mesh Polygons: 504 Vertices: 454 Normals: 681 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "cylinders" Primitive type: Indexed polygon mesh Polygons: 512 Vertices: 544 Normals: 843 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "emounts" Primitive type: Indexed polygon mesh Polygons: 724 Vertices: 712 Normals: 1312 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkdkgrey" "engine" Primitive type: Indexed polygon mesh Polygons: 1068 Vertices: 1010 Normals: 1720 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "exhaust" Primitive type: Indexed polygon mesh Polygons: 314 Vertices: 314 Normals: 324 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bronze" "heads" Primitive type: Indexed polygon mesh Polygons: 260 Vertices: 320 Normals: 407 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "hub" Primitive type: Indexed polygon mesh Polygons: 309 Vertices: 360 Normals: 570 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "intakes" Primitive type: Indexed polygon mesh Polygons: 326 Vertices: 340 Normals: 437 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "prop" Primitive type: Indexed polygon mesh Polygons: 303 Vertices: 252 Normals: 252 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkteal" "rudder" Primitive type: Indexed polygon mesh Polygons: 100 Vertices: 84 Normals: 84 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "seat" Primitive type: Indexed polygon mesh Polygons: 130 Vertices: 128 Normals: 146 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "shaft" Primitive type: Indexed polygon mesh Polygons: 229 Vertices: 229 Normals: 301 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "shroud" Primitive type: Indexed polygon mesh Polygons: 1258 Vertices: 1136 Normals: 1274 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "default" "stand" Primitive type: Indexed polygon mesh Polygons: 138 Vertices: 140 Normals: 301 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkdkgrey" "steer" Primitive type: Indexed polygon mesh Polygons: 49 Vertices: 52 Normals: 84 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "throttle" Primitive type: Indexed polygon mesh Polygons: 49 Vertices: 52 Normals: 83 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red"