******* Scene Statistics ******** Objects: Number of objects = 10 Instances: Number of instances = 12 Polygons = 3196 of which 1197 are 3-sided triangles and of which 1970 are 4-sided quadrilaterals and the remaining 29 polygons have 5 or more sides. Vertices = 3589 Normals = 3589 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 4 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "buckle" Primitive type: Indexed polygon mesh Polygons: 603 Vertices: 579 Normals: 579 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "buckle1a" Primitive type: Indexed polygon mesh Polygons: 250 Vertices: 247 Normals: 247 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "buckle2" Primitive type: Indexed polygon mesh Polygons: 600 Vertices: 577 Normals: 577 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "buckle2a" Primitive type: Indexed polygon mesh Polygons: 254 Vertices: 248 Normals: 248 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "sandle" Primitive type: Indexed polygon mesh Polygons: 296 Vertices: 320 Normals: 320 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "flblack" "sandle2" Primitive type: Indexed polygon mesh Polygons: 120 Vertices: 180 Normals: 180 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "flblack" "strap01" Primitive type: Indexed polygon mesh Polygons: 80 Vertices: 154 Normals: 154 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "flltbrown" "strap01a" Primitive type: Indexed polygon mesh Polygons: 246 Vertices: 268 Normals: 268 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "flltbrown" "strap02" Primitive type: Indexed polygon mesh Polygons: 225 Vertices: 448 Normals: 448 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "flltbrown" "strap02a" Primitive type: Indexed polygon mesh Polygons: 522 Vertices: 568 Normals: 568 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "flltbrown"