******* Scene Statistics ******** Objects: Number of objects = 15 Instances: Number of instances = 17 Polygons = 1863 of which 182 are 3-sided triangles and of which 1625 are 4-sided quadrilaterals and the remaining 56 polygons have 5 or more sides. Vertices = 3020 Normals = 2710 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 9 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "columns" Primitive type: Indexed polygon mesh Polygons: 106 Vertices: 284 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "tan" "fall" Primitive type: Indexed polygon mesh Polygons: 88 Vertices: 96 Normals: 200 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brass" "fall2" Primitive type: Indexed polygon mesh Polygons: 132 Vertices: 144 Normals: 304 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bone" "fall3" Primitive type: Indexed polygon mesh Polygons: 44 Vertices: 48 Normals: 100 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "fall4" Primitive type: Indexed polygon mesh Polygons: 44 Vertices: 48 Normals: 100 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "tan" "fall5" Primitive type: Indexed polygon mesh Polygons: 44 Vertices: 48 Normals: 104 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "blutan" "floor" Primitive type: Indexed polygon mesh Polygons: 252 Vertices: 336 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "floor2" Primitive type: Indexed polygon mesh Polygons: 120 Vertices: 160 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "floor3" Primitive type: Indexed polygon mesh Polygons: 36 Vertices: 48 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "grid" Primitive type: Indexed polygon mesh Polygons: 138 Vertices: 280 Normals: 292 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "blutan" "ring" Primitive type: Indexed polygon mesh Polygons: 54 Vertices: 96 Normals: 96 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "roof" Primitive type: Indexed polygon mesh Polygons: 156 Vertices: 234 Normals: 280 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "ltbrown" "sidewalk" Primitive type: Indexed polygon mesh Polygons: 46 Vertices: 104 Normals: 120 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bone" "walls" Primitive type: Indexed polygon mesh Polygons: 435 Vertices: 546 Normals: 730 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brown" "windows" Primitive type: Indexed polygon mesh Polygons: 168 Vertices: 548 Normals: 384 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black"