******* Scene Statistics ******** Objects: Number of objects = 20 Instances: Number of instances = 22 Polygons = 2225 of which 641 are 3-sided triangles and of which 1555 are 4-sided quadrilaterals and the remaining 29 polygons have 5 or more sides. Vertices = 2085 Normals = 3328 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 17 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "777" Primitive type: Indexed polygon mesh Polygons: 258 Vertices: 216 Normals: 420 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkblue_pure" "but1base" Primitive type: Indexed polygon mesh Polygons: 9 Vertices: 12 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkgrey" "but1top" Primitive type: Indexed polygon mesh Polygons: 5 Vertices: 8 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkorange" "but2base" Primitive type: Indexed polygon mesh Polygons: 9 Vertices: 12 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkgrey" "but2top" Primitive type: Indexed polygon mesh Polygons: 5 Vertices: 8 Normals: 0 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "blue_pure" "chrome" Primitive type: Indexed polygon mesh Polygons: 457 Vertices: 474 Normals: 821 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "slvrscuff3" "clear" Primitive type: Indexed polygon mesh Polygons: 3 Vertices: 24 Normals: 24 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "default #2" "coindrop" Primitive type: Indexed polygon mesh Polygons: 281 Vertices: 252 Normals: 488 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "coinrtrn" Primitive type: Indexed polygon mesh Polygons: 80 Vertices: 66 Normals: 98 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkgrey" "handle" Primitive type: Indexed polygon mesh Polygons: 96 Vertices: 82 Normals: 114 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "knob" Primitive type: Indexed polygon mesh Polygons: 336 Vertices: 314 Normals: 314 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brown" "light" Primitive type: Indexed polygon mesh Polygons: 37 Vertices: 48 Normals: 48 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "pivot" Primitive type: Indexed polygon mesh Polygons: 252 Vertices: 218 Normals: 398 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brass" "plate1" Primitive type: Indexed polygon mesh Polygons: 3 Vertices: 12 Normals: 12 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkteal" "plate2" Primitive type: Indexed polygon mesh Polygons: 22 Vertices: 36 Normals: 36 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "plate3" Primitive type: Indexed polygon mesh Polygons: 3 Vertices: 12 Normals: 12 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "deepgreen" "readout1" Primitive type: Indexed polygon mesh Polygons: 108 Vertices: 74 Normals: 146 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "readout2" Primitive type: Indexed polygon mesh Polygons: 108 Vertices: 74 Normals: 146 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkteal" "readout3" Primitive type: Indexed polygon mesh Polygons: 108 Vertices: 74 Normals: 146 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "chappie" "wood" Primitive type: Indexed polygon mesh Polygons: 45 Vertices: 69 Normals: 105 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "tan"