******* Scene Statistics ******** Objects: Number of objects = 8 Instances: Number of instances = 10 Polygons = 846 of which 315 are 3-sided triangles and of which 521 are 4-sided quadrilaterals and the remaining 10 polygons have 5 or more sides. Vertices = 907 Normals = 907 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 7 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "blue" Primitive type: Indexed polygon mesh Polygons: 7 Vertices: 12 Normals: 12 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "blue_pure" "board" Primitive type: Indexed polygon mesh Polygons: 209 Vertices: 206 Normals: 206 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "board2" Primitive type: Indexed polygon mesh Polygons: 137 Vertices: 166 Normals: 166 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "offwhite.cool" "green" Primitive type: Indexed polygon mesh Polygons: 7 Vertices: 12 Normals: 12 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "green" "red" Primitive type: Indexed polygon mesh Polygons: 7 Vertices: 12 Normals: 12 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "scabs" Primitive type: Indexed polygon mesh Polygons: 120 Vertices: 126 Normals: 126 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkblue" "scabs2" Primitive type: Indexed polygon mesh Polygons: 117 Vertices: 126 Normals: 126 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkblue" "sphere" Primitive type: Indexed polygon mesh Polygons: 242 Vertices: 247 Normals: 247 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver"