******* Scene Statistics ******** Objects: Number of objects = 15 Instances: Number of instances = 17 Polygons = 3885 of which 906 are 3-sided triangles and of which 2750 are 4-sided quadrilaterals and the remaining 229 polygons have 5 or more sides. Vertices = 4316 Normals = 6239 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 8 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "action" Primitive type: Indexed polygon mesh Polygons: 113 Vertices: 110 Normals: 230 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brass" "barrel" Primitive type: Indexed polygon mesh Polygons: 800 Vertices: 1360 Normals: 1380 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkdkgrey" "bolt" Primitive type: Indexed polygon mesh Polygons: 169 Vertices: 165 Normals: 257 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "bluteal" "butt" Primitive type: Indexed polygon mesh Polygons: 44 Vertices: 56 Normals: 86 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "drum" Primitive type: Indexed polygon mesh Polygons: 192 Vertices: 217 Normals: 361 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "dkdkgrey" "grip" Primitive type: Indexed polygon mesh Polygons: 386 Vertices: 388 Normals: 590 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brown" "mount" Primitive type: Indexed polygon mesh Polygons: 31 Vertices: 36 Normals: 46 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brass" "receiver" Primitive type: Indexed polygon mesh Polygons: 511 Vertices: 443 Normals: 839 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "rgrip" Primitive type: Indexed polygon mesh Polygons: 546 Vertices: 358 Normals: 630 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brown" "saftey" Primitive type: Indexed polygon mesh Polygons: 45 Vertices: 50 Normals: 92 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "red" "sight" Primitive type: Indexed polygon mesh Polygons: 147 Vertices: 172 Normals: 260 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "stock" Primitive type: Indexed polygon mesh Polygons: 331 Vertices: 336 Normals: 526 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brown" "supressor" Primitive type: Indexed polygon mesh Polygons: 394 Vertices: 420 Normals: 615 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "trigger" Primitive type: Indexed polygon mesh Polygons: 24 Vertices: 28 Normals: 50 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "winder" Primitive type: Indexed polygon mesh Polygons: 152 Vertices: 177 Normals: 277 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver"