******* Scene Statistics ******** Objects: Number of objects = 5 Instances: Number of instances = 7 Polygons = 944 of which 34 are 3-sided triangles and of which 809 are 4-sided quadrilaterals and the remaining 101 polygons have 5 or more sides. Vertices = 1080 Normals = 1279 Texture (u,v) pairs = 0 U tangent vectors = 0 V tangent vectors = 0 Surfaces: Number of surfaces = 4 Textures: Number of textures = 1 Lights: Number of lights = 1 Cameras: Number of cameras = 4 ************************** Instance Information ************************** !! NOTE !! To get in-depth information about a specific instance, click the RIGHT mouse button over any instance name shown on the Selector Window then choose the 'Describe Instance' menu option. "case" Primitive type: Indexed polygon mesh Polygons: 438 Vertices: 430 Normals: 661 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "brown" "handle" Primitive type: Indexed polygon mesh Polygons: 151 Vertices: 166 Normals: 201 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "black" "holder" Primitive type: Indexed polygon mesh Polygons: 72 Vertices: 104 Normals: 53 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver" "latch" Primitive type: Indexed polygon mesh Polygons: 222 Vertices: 296 Normals: 295 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "default" "lock" Primitive type: Indexed polygon mesh Polygons: 61 Vertices: 84 Normals: 69 Texture (u,v) pairs: 0 U Tangent Vectors: 0 V Tangent Vectors: 0 Cast Shadows = on Receive Shadows = on Hidden = off Inherite hidden flag = off Surface name = "silver"