We present a novel approach to facilitate the creation of stylized 2D rigid
body animations. Our approach can handle multiple rigid objects following
complex physically-simulated trajectories with collisions, while retaining a
unique artistic style directly specified by the user. Starting with an existing
target animation (e.g., produced by a physical simulation engine) an artist
interactively draws over a sparse set of frames, and the desired appearance and
motion stylization is automatically propagated to the rest of the sequence. The
stylization process may also be performed in an off-line batch process from a
small set of drawn sequences. To achieve these goals, we combine parametric
deformation synthesis that generalizes and reuses hand-drawn exemplars, with
non-parametric techniques that enhance the hand-drawn appearance of the
synthesized sequence. We demonstrate the potential of our method on various
complex rigid body animations which are created with an expressive hand-drawn
look using notably less manual interventions as compared to traditional
techniques.