Abstract
We present a new approach for generating global illumination renderings of
hand-drawn characters using only a small set of simple annotations. Our system
exploits the concept of bas-relief sculptures, making it possible to generate
3D proxies suitable for rendering without requiring side-views or extensive
user input. We formulate an optimization process that automatically constructs
approximate geometry sufficient to evoke the impression of a consistent 3D
shape. The resulting renders provide the richer stylization capabilities of 3D
global illumination while still retaining the 2D hand-drawn look-and-feel. We
demonstrate our approach on a varied set of hand-drawn images and animations,
showing that even in comparison to ground-truth renderings of full 3D objects,
our bas-relief approximation is able to produce convincing global illumination
effects, including self-shadowing, glossy reflections, and diffuse color
bleeding.
Full Text BibTeX
ACM Transactions on Graphics 33(2):16, 2014
(SIGGRAPH 2014, Vancouver, Canada, August 2014)
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