Links


1. Virtual Old Prague - www.cgg.cvut.cz/vsp/
2. VRML extensions
GeoVRML - www.geovrml.org
NurbsVRML - www.web3d.org/technicalinfo/specifications/vrml97am1

3. X3D
Web3D Consortium - www.web3d.org
X3D - www.web3d.org/x3

4a. Distributed VR - Commercial systems
Digital Space (list of existing systems - www.digitalspace.com/avatars
Adobe Atmosphere - www.adobe.com/products/atmosphere
Activeworlds - www.activeworlds.com
BS Contact (formerly Blaxxun Interactive, Inc.) - www.bitmanagement.com

  
4b. Distributed VR - Academic systems
Dive - www.sics.se/dive
MASSIVE-3 - www.crg.cs.nott.ac.uk/research/systems/MASSIVE-3
NPSNET-V - www.npsnet.org/~npsnet/v

  
4c. Distributed VR - Proposal for standards
Living Worlds - www.vrml.org/WorkingGroups/living-worlds
IPv6 - www.ipv6.org


5. DILEWA - www.cgg.cvut.cz/~xmasam/dilewa

6. Humanoid Animation
Research Groups
H-Anim Working Group
MPEG-4
LIG
More software (for Linux)
Software
IKAN
AvatarStudio (?)
mjbWorld
Humanoid (LIG)
Track (LIG)


7. Other systems for real-time visualization
Viewpoint - www.viewpoint.com
Java3D - java.sun.com/products/java-media/3D
Plant-4D - www.pidsusa.com
VRML Reality Toolbox - www.humusoft.com/vr

   EAI - www.web3d.org/WorkingGroups/vrml-eai
8. Progressive Mesh Decimation
JADE v2.1 - http://vcg.iei.pi.cnr.it/swOnTheWeb.html
Progressive Geometry Compression - http://cm.bell-labs.com/who/wim/papers/compression/


9. Context sensitive streaming & progressive LOD
Context
    CC/PP Working Group - www.w3.org/Mobile/CCPP
    MPEG - mpeg.telecomitalialab.com
    Resource Description Framework - www.w3.org/RDF
 
View-dependent LOD (Hoppe) -
    research.microsoft.com/~hoppe/#svdlod
    research.microsoft.com/~hoppe/#vdrpm


10. Virtual Reality in Architecture
Virtual Old Prague - www.ms.mff.cuni.cz/vsp
Capturing Data (from GIS) - www.vrvis.at/ar2/city_model/index.html
Virtual Toronto - www.intoronto.com


11. Streaming VRML
Streaming geometry in VRML - www.gueziec.org, especially demos at www.trianglesoftware.com/gueziec/multires.html


12. Atmospheric phenomena modelling & rendering
Resources
Y. Dobashi - A Simple, Efficient Method for Realistic Animation of Clouds
R. Miyazaki - A Method for Modeling Clouds based on Atmospheric Fluid Dynamics
M. J. Harris - Simulation of Cloud Dynamics on Graphics Hardware
M. J. Harris - Real-Time Cloud Rendering
Y. Dobashi - Interactive Rendering Method for Displaying Shafts of Light
Y. Dobashi - Efficient Rendering of Lightning Taking into Account Scattering Effects due to Clouds and Atmospheric Particles
Atmospheric Optics
Software for rendering atmospheric phenomena
IRIS Software
HaloSim 3
Other links
http://www.vterrain.org/Atmosphere/Clouds - Page dedicated to clouds modeling and rendering
http://nis-ei.eng.hokudai.ac.jp/~doba - Dobashi's Page - creator of interesting methods for atmospheric phenomena simulation and rendering
http://www.cgg.cvut.cz/~xchludil/nautilus - project Nautilus, official page
http://kryhutp.webpark.cz/pp/ - Project nautilus, development page

13. 3D Reconstruction
Examples
http://cmp.felk.cvut.cz/demos/Stereo/New/stereo.html - Stereo Vision
http://www.3dscanners.com/ - commercial rangefinders
http://cmp.felk.cvut.cz/projects/reccad.html – Reccad project
http://www.ee.cuhk.edu.hk/~ghwang/Projects.html - NLPR
http://www.cc.gatech.edu/projects/large_models/  - Large geometric model archive
http://www-graphics.stanford.edu/projects/mich/ - Digital Michelangelo
http://www.tmc.edu/thi/dicat.html - CT scan
http://www.merl.com/projects/3DReconstruction/ - Mitsubishi Electric Research
http://www.med.siemens.com/med/d/gg/mr/mrpz/princip.htm – Siemens Magnetic Resonance
http://city.lcs.mit.edu/city.html - MIT City Scanning Project
References
http://biocomp.stanford.edu/3dreconstruction/ Stanford Biocomp
http://www.hps.org/publicinformation/ate/q572.html - CAT Scanner
http://www.elektrorevue.cz/clanky/02026/princip.html.iso-8859-1 - MRI
http://www.cis.rit.edu/htbooks/mri/ - MRI
ftp://cmp.felk.cvut.cz/pub/cmp/articles/pajdla/lprf.pdf - Rangefinder


Jiri Zara, 13.5.2011