#include <wx/string.h>
#include <sstream>
#include <memory.h>
#include <cmath>
#include <iostream>
#include <iomanip>
#include "common.h"
Go to the source code of this file.
Classes | |
struct | vector2 |
2 component vector More... | |
struct | vector3 |
3 component vector More... | |
struct | vector4 |
4 component vector More... | |
struct | plane |
Plane structure. More... | |
struct | matrix |
4x4 matrix More... | |
struct | Ray |
Structure with ray data. More... | |
struct | Triangle |
Defines | |
#define | MOLLER_RAY_TRI_INTERSECTION 1 |
Functions | |
vector3 | CrossProd (const vector3 &a, const vector3 &b) |
Get cross product. | |
vector3 | Normalize (const vector3 &a) |
#define MOLLER_RAY_TRI_INTERSECTION 1 |