#include <wx/string.h>#include <sstream>#include <memory.h>#include <cmath>#include <iostream>#include <iomanip>#include "common.h"Go to the source code of this file.
Classes | |
| struct | vector2 |
| 2 component vector More... | |
| struct | vector3 |
| 3 component vector More... | |
| struct | vector4 |
| 4 component vector More... | |
| struct | plane |
| Plane structure. More... | |
| struct | matrix |
| 4x4 matrix More... | |
| struct | Ray |
| Structure with ray data. More... | |
| struct | Triangle |
Defines | |
| #define | MOLLER_RAY_TRI_INTERSECTION 1 |
Functions | |
| vector3 | CrossProd (const vector3 &a, const vector3 &b) |
| Get cross product. | |
| vector3 | Normalize (const vector3 &a) |
| #define MOLLER_RAY_TRI_INTERSECTION 1 |
1.5.5