#include <wx/dcclient.h>
#include <deque>
#include "rendermodule.h"
#include "common.h"
#include "geometrynode.h"
#include "geometrytriangles.h"
#include "glgetproc.h"
#include "glwindow.h"
Go to the source code of this file.
Namespaces | |
namespace | VRUT |
Classes | |
class | VRUT::RenderGlModule |
Basic renderglmodule module class. More... | |
struct | VRUT::RenderGlModule::ShaderParamID |
Shader param IDs. More... | |
struct | VRUT::RenderGlModule::ShaderHandler |
Shader handlers. More... | |
struct | VRUT::RenderGlModule::VBOID |
IDs for VBO. More... |