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Color properties of the surface in VRML are given by the following values:
ambientIntensity | the color of the surface given by the ambients light, this light is constant in the whole scene |
diffuseColor | the color of the surface influenced by the angle between the light and the surface |
specularColor | the color of the specular highlights |
shininess | soft (0.0) or sharp (1.0) highlights from lightsources |
emissiveColor | the color emited by the surface, which is not influenced by the lightsources |
transparency | a transparency of the surface |
In this test you will learn how fast can your browser handle the scenes with
different surface properties. In all tests, the same object composed of 10000
triangles is used. Only a surface material is changed during the test.
The first scene uses only a diffuse term, in the second one we use the emissive
color. Then we use the transparency, then we turn on the specular highlights -
once with low and once with high shininess. Finally, there is one scene with
all the term turned on.
This serie is repeated two times. The first time, we use only avatar's
headlight. The second time, we use eight directional lights. In the second
serie there is one more test - the ambient light is turned on.
Tests:
- No lightsources
- Without lightsources
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