Tests of speed depending on surface material properties

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Color properties of the surface in VRML are given by the following values:

ambientIntensitythe color of the surface given by the ambients light, this light is constant in the whole scene
diffuseColorthe color of the surface influenced by the angle between the light and the surface
specularColorthe color of the specular highlights
shininesssoft (0.0) or sharp (1.0) highlights from lightsources
emissiveColorthe color emited by the surface, which is not influenced by the lightsources
transparencya transparency of the surface

In this test you will learn how fast can your browser handle the scenes with different surface properties. In all tests, the same object composed of 10000 triangles is used. Only a surface material is changed during the test.

The first scene uses only a diffuse term, in the second one we use the emissive color. Then we use the transparency, then we turn on the specular highlights - once with low and once with high shininess. Finally, there is one scene with all the term turned on. This serie is repeated two times. The first time, we use only avatar's headlight. The second time, we use eight directional lights. In the second serie there is one more test - the ambient light is turned on.


Tests:
Jaroslav Křivánek CGG FEL ČVUT Jiří Žára