Rendering complex scenes using adaptive voxelization

This thesis aims to familiarize with the field of complex scenes. The necessity of using accelaration methods is discussed over GPU capabilities. A summary of scene simplification approaches is provided along with examples of rendering methods. Simplified reimplementation of Far Voxels method as a part of this thesis is of great importance, as accompanying discussion helps to provide further knowledge of complex scene issues. Although it is simplified in several aspects, it has also some extra features.

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