Comparison of Unity and Unreal Engine
Contemporary game engines are invaluable tools for game development. There are numerous engines available, each of which excels in certain features. To compare them I have developed a simple game engine benchmark using a scalable 3D reimplementation of the classical Pac-Man game. The benchmark is designed to employ all important game engine components such as path finding, physics, animation, scripting, and various rendering features. In this thesis I present results of this benchmark evaluated in the Unity game engine and Unreal Engine on different hardware platforms.