Support for advanced rigging techniques for the Unity3D game engine

The goal of this thesis was to create advanced rigging techniques for game engine Unity. It allows techniques known as “twist joints” and “interpolation joints” to be used in Unity. In order to achieve this goal, libraries in Autodesk Maya and Unity had to be made which allowed the creation of these techniques and their import into Unity. Thanks to that it is possible to achieve more precise deformations in the game engine which creates a better gaming experience for the player. The last part of the thesis was a comparative analysis of characters with and without advanced techniques used on them.

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