Comparison of Unity and Unreal Engine
Contemporary game engines are invaluable tools for game development. There are numerous engines available, each of which excels in certain features. To compare them I have developed a simple game engine benchmark using a scalable 3D reimplementation of the classical Pac-Man game. The benchmark is designed to employ all important game engine components such as path finding, physics, animation, scripting, and various rendering features. In this thesis I present results of this benchmark evaluated in the Unity game engine and Unreal Engine on different hardware platforms.
![](https://dcgi.fel.cvut.cz/wp-content/themes/dcgi/static/images/award.png)
Dean's award for outstanding bachelor thesis
![](https://dcgi.fel.cvut.cz/wp-content/wpallimport-dist/theses/images/theses-2017-smidanto-teaser.png)