Theses

Modeling group behavior for videogames

Non-playable characters (NPCs) are important for creating immersive gaming experiences by simulating a world that feels alive at all times. Achieving…

Procedural Content Generation in Unreal Engine

This thesis introduces a cohesive system for infinite, on-the-fly world generation in Unreal Engine 5.5. We present a multi-threaded C++ terrain generator…

Advanced User Interface for 3D Modeling From Hand-Drawn Images

There are many tools for creating 3D models. However, for a large number of them, users may be concerned that their interface and controls are too complex….

Sports equipment rental service

This thesis focuses on the design of an automated sports equipment rental service with an emphasis on maximum user-friendliness. The aim is to develop…

Dockable windows, history, logging, language mutations, and I3T optimization

The aim of this bachelor’s thesis was to extend the functionality of the interactive tool I3T (An Interactive Tool for Teaching Transformations), which…
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Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing