This thesis describes the design and implementation of a system developed to assess the effectiveness of model-based user interface testing methodologies,…
Reward regularization proved to be a powerful technique in reinforcement learning algorithms for solving imperfect information games. One such algorithm…
This thesis focuses on analyzing different methods of water surface simulation and implementing one of them. It starts with the theoretical comparison…
The bachelor thesis describes the process of creating a game for developing the skills of children with autism spectrum disorders. Specifically, it focuses…
This thesis focuses on the procedural generation of future cityscapes based on defined rules. The primary objective is to create a sophisticated system…
Realistic image synthesis (real-time rendering, production rendering).
Analysis, representation, and rendering of complex 3D scenes.
Simulation and rendering of natural phenomena.
Virtual and augmented reality.
Human Computer Interaction Center (HCI Center)
prof. Pavel Slavík
Multimodal user interfaces (visual, audio, haptic, gestures).
Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
Accessibility (visually impaired people, motor impaired people, elder people).
Institut Intermédií (IIM)
Dr. Roman Berka
Transdisciplinary research in technology, science, performance and the arts.
Collaborations between students, artists, academics and scientists.
Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing