Theses

Simulating artificial inteligence in games

Almost every game today contains some sort of artificial intelligence simulation. One of the most popular is the simulation of artificial intelligence…

VR 3D model viewer

This bachelor thesis describes the creation of a virtual reality application desgined for viewing the Langweil’s model of Prague. Various viewing techniques…

Preparation of audiovisual material for multiprojection

This work deals with the possibilities of applying multiprojection to the digitized Langweil’s model of Prague. It provides a brief theoretical summary…

Using Game Engine for Note Taking and Sharing

This thesis is about the design and development of a note-taking app that combines effective studying techniques, gamifies the study process, and lets…

BRDF surface reflectance using LIGHTEC Minidiff V2 for Game Engines

This thesis investigates the possibility of using measured reflectance data of real materials to simulate the illumination of surfaces in Unity and Unreal…
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Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing