Theses

GPU-Driven LOD Rendering in Vulkan

This text examines efficient rasterization of large-scale 3D models in real time with the main focus being on levels of detail (LOD). After a brief summary…

Navigation inside CTU FEE space

This thesis focuses on the issue of indoor navigation and the design of a new signage system in the CTU FEE space. Empirical observation has shown that…

Optimizing portfolio heuristics for optimal planning

Finding an optimal plan (solution) to a planning problem can be a task unsolvable in a reasonable time. So it is important to efficiently comb the state-space…

Exercise for the elderly in VR

Seemingly minor incidents, such as tripping or slipping, can be life-changing. This is particularly true for the elderly, as the risk and severity of…

Direct and Indirect Illumination Computation in Unreal Engine

In this bachelor thesis, I analyze Lumen, a novel lighting system introduced in Unreal Engine 5, which leverages innovative techniques to compute real-time…
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Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing