Theses

BRDF surface reflectance using LIGHTEC Minidiff V2 for Game Engines

This thesis investigates the possibility of using measured reflectance data of real materials to simulate the illumination of surfaces in Unity and Unreal…

Simulating artificial inteligence in games

Almost every game today contains some sort of artificial intelligence simulation. One of the most popular is the simulation of artificial intelligence…

3D logic game

This thesis analyzes the game design and the game principles of 3D logic computer games, particularly logic games that alter the game environment. Based…

User evaluation of label placement rules

In the last few decades, we have witnessed a massive rise in computer usage. This has also led to the rise of online map services. When we compare the…

Scatterplot visualization of hierarchically clustered data

The focus of this work is interactive visualization of scatterplots with hundreds of thousands of data points where the points are organized into hierarchy…
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Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing