Theses

Wide Bounding Volume Hierarchies for Ray Tracing

Path tracing, a technique for generating photorealistic images, is widely used in offline rendering and is increasingly adopted in real-time applications….

Method for cognitive map externalization

Cognitive maps are widely used in society to organize and structure knowledge about the world. These maps are particularly important for individuals with…

Virtual Shadow Maps

In this work I present Virtual Shadow Maps (VSMs), a method for rendering shadow maps with greatly improved quality and memory efficiency compared to…

Ray Tracing 3D Gaussians

Rendering techniques have made significant advances in recent decades, transitioning from traditional rasterization to sophisticated volumetric representations….

Interactive introduction to game development

This bachelor’s thesis presents an interactive web application that guides users through the process of game development. The application is designed…
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Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing