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2023
Controllable Light Diffusion for Portraits
David Futschik
Kelvin Ritland
James Vecore
Sean Fanello
Sergio Orts-Escolano
Brian Curless
Daniel Sýkora
Rohit Pandey
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 8412-8421, 2023
Diffusion Image Analogies
Adéla Šubrtová
Michal Lukáč
Jan Čech
David Futschik
Eli Shechtman
Daniel Sýkora
Proceedings of SIGGRAPH 2023 (Conference Papers), pp. 79, 2023
PVLI: Potentially Visible Layered Image for Real-time Ray Tracing
Jaroslav Kravec
Martin Káčerik
Jiří Bittner
The Visual Computer 39(8):3359-3372, 2023
Sonification of a Juggling Performance Using Spatial Audio
Vojtěch Leischner
Pavel Husa
Proceedings of the ACM in Computer Graphics and Interactive Techniques 6(2):20, 2023
2022
ChunkyGAN: Real Image Inversion via Segments
Adéla Šubrtová
David Futschik
Jan Čech
Michal Lukáč
Eli Shechtman
Daniel Sýkora
Proceedings of European Conference on Computer Vision, pp. 189-204, 2022
Misalignment in Semantic User Model Elicitation via Conversational Agents: A Case Study in Navigation Support for Visually Impaired People
Jakub Berka
Jan Balata
Catholijn M. Jonker
Zdeněk Míkovec
M. Birna van Riemsdijk
Myrthe L. Tielman
International Journal of Human-Computer Interaction 38(18-20):1909-1925, 2022
Mixed Labeling: Integrating Internal and External Labels
Ladislav Čmolík
Václav Pavlovec
Hsiang-Yun Wu
Martin Nöllenburg
IEEE Transactions on Visualization and Computer Graphics 28(4):1848-1861, 2022
PTRM: Perceived Terrain Realism Metric
Suren Deepak Rajasekaran
Hao Kang
Martin Čadík
Eric Galin
Eric Guérin
Adrien Peytavie
Pavel Slavík
Bedřich Beneš
ACM Transactions on Applied Perception 19(2):6, 2022
Rapid Labels: Point-Feature Labeling on GPU
Václav Pavlovec
Ladislav Čmolík
IEEE Transactions on Visualization and Computer Graphics 28(1):604-613, 2022
StyleBin: Stylizing Video by Example in Stereo
Michal Kučera
David Mould
Daniel Sýkora
Proceedings of SIGGRAPH Asia 2022 (Conference Papers), pp. 15, 2022
2021
FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
Aneta Texler
Ondřej Texler
Michal Kučera
Menglei Chai
Daniel Sýkora
Proceedings of the ACM in Computer Graphics and Interactive Techniques (Proceedings of I3D 2021) 4(1):14, 2021
Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media
Adam Platkevič
Cassidy Curtis
Daniel Sýkora
Computer Graphics Forum (Proceedings of Pacific Graphics 2021) 40(7):21-32, 2021
ICTree: Automatic Perceptual Metrics for Tree Models
Tomáš Polášek
David Hrůša
Bedřich Beneš
Martin Čadík
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021) 40(6):230, 2021
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU
Jaroslav Sloup
Vlastimil Havran
Computer Graphics Forum (Proceedings of Pacific Graphics 2021) 97(1):161-172, 2021
Practical Pigment Mixing for Digital Painting
Šárka Sochorová
Ondřej Jamriška
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021) 40(6):234, 2021
QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets
Alejandro Graciano
Antonio J. Rueda
Adam Pospíšil
Jiří Bittner
Bedřich Beneš
IEEE Transactions on Visualization and Computer Graphics 27(9):3733-3744, 2021
Spatio-temporal BRDF: Modeling and Synthesis
Daniel Meister
Adam Pospíšil
Imari Sato
Jiří Bittner
Computers & Graphics 97(1):279-291, 2021
STALP: Style Transfer With Auxiliary Limited Pairing
David Futschik
Michal Kučera
Michal Lukáč
Zhaowen Wang
Eli Schechtman
Daniel Sýkora
Computer Graphics Forum (Proceedings of Eurographics 2021) 40(2):563-573, 2021
2020
Arbitrary Style Transfer Using Neurally-guided Patch-based Synthesis
Ondřej Texler
David Futschik
Jakub Fišer
Michal Lukáč
Jingwan Lu
Eli Shechtman
Daniel Sýkora
Computers & Graphics 87(1):62-71, 2020
Interactive Video Stylization Using Few-Shot Patch-Based Training
Ondřej Texler
David Futschik
Michal Kučera
Ondřej Jamriška
Šárka Sochorová
Meglei Chai
Sergey Tulyakov
Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2020) 39(4):73, 2020
Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation
Marek Dvorožňák
Daniel Sýkora
Cassidy Curtis
Brian Curless
Olga Sorkine-Hornung
David Salesin
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020) 39(6):214, 2020
StyleProp: Real-time Example-based Stylization of 3D Models
Filip Hauptfleisch
Ondřej Texler
Aneta Texler
Jaroslav Křivánek
Daniel Sýkora
Computer Graphics Forum (Proceedings of Pacific Graphics 2020) 39(7):575-586, 2020
Temporally Stable Boundary Labeling for Interactive and Non-Interactive Dynamic Scenes
Petr Bobák
Ladislav Čmolík
Martin Čadík
Computers & Graphics 91(1):265-278, 2020
Testing the Usability and Accessibility of Smart TV Applications
Miroslav Bureš
Miroslav Macík
Bestoun S. Ahmed
Vaclav Rechtberger
Pavel Slavík
IEEE Transactions on Consumer Electronics 66(2):134-143, 2020
2019
Building Anatomically Realistic Jaw Kinematics Model from Data
Wenwu Yang
Nathan Marshak
Daniel Sýkora
Srikumar Ramalingam
Ladislav Kavan
The Visual Computer (Proceedings of CGI 2019) 35(6-8):1105-1118, 2019
Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging
Vlastimil Havran
Jan Hošek
Šárka Němcová
Jiří Čáp
Computer Graphics Forum 38(1):592-609, 2019
Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments
David Kouřil
Ladislav Čmolík
Barbora Kozlíková
Hsiang-Yun Wu
Graham Johnson
David S. Goodsell
Arthur Olson
Eduard Groller
Ivan Viola
IEEE Transactions on Visualization and Computer Graphics 25(1):977-986, 2019
Pavement patterns can be designed to improve gait in Parkinson’s disease patients
Ota Gál
Kamila Poláková
Martina Hoskovcová
Jan Tomandl
Václav Čapek
Roman Berka
Hana Brožová
Irena Šestáková
Evžen Růžička
Movement Disorders 34(12):1831-1838, 2019
Ray Classification for Accelerated BVH Traversal
Jakub Hendrich
Adam Pospíšil
Daniel Meister
Jiří Bittner
Computer Graphics Forum (Proceedings of EGSR 2019) 38(4):49-56, 2019
Real-time External Labeling of Ghosted Views
Ladislav Čmolík
Jiří Bittner
IEEE Transactions on Visualization and Computer Graphics 25(7):2458-2470, 2019
Singlet Fission Rate: Optimized Packing of a Molecular Pair. Ethylene as a Model
Alexandr Zaykov
Petr Felkel
Eric A. Buchanan
Milena Jovanovic
Remco W. A. Havenith
R. K. Kathir
Ria Broer
Zdenk Havlas
Josef Michl
Journal of the American Chemical Society 141(44):17729-17743, 2019
StyleBlit: Fast Example-Based Stylization with Local Guidance
Daniel Sýkora
Ondřej Jamriška
Ondřej Texler
Jakub Fišer
Michal Lukáč
Jingwan Lu
Eli Shechtman
Comuter Graphics Forum (Proceedings of Eurographics 2019) 38(2):83-91, 2019
Stylizing Video by Example
Ondřej Jamriška
Šárka Sochorová
Ondřej Texler
Michal Lukáč
Jakub Fišer
Jingwan Lu
Eli Shechtman
Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019) 38(4):107, 2019
2018
Automated Outdoor Depth-Map Generation and Alignment
Martin Čadík
Daniel Sýkora
Sungkil Lee
Computers & Graphics 74(1):109-118, 2018
Distinctive Approaches to Computer Graphics Education
Beatriz Sousa Santos
Jean-Michel Dischler
Valery Adzhiev
Eike Falk Anderson
Andrej Ferko
Oleg Fryazinov
Martin Ilčík
Ivana Ilčíková
Pavel Slavík
Veronica Sundstedt
Lucie Svobodová
Michael Wimmer
Jiří Žára
Computer Graphics Forum 37(1):403-412, 2018
FTP-SC: Fuzzy Topology Preserving Stroke Correspondence
Wenwu Yang
Hock-Soon Seah
Quan Chen
Hong-Ze Liew
Daniel Sýkora
Computer Graphics Forum (Proceedings of SCA 2018) 37(8):125-135, 2018
Improved Corners with Multi-Channel Signed Distance Fields
Viktor Chlumský
Jaroslav Sloup
Ivan Šimeček
Computer Graphics Forum 37(1):273-287, 2018
Landmark-enhanced route itineraries for navigation of blind pedestrians in urban environment
Jan Balata
Zdeněk Míkovec
Pavel Slavík
Journal on Multimodal User Interfaces 12(3):181-198, 2018
Laser Imaging Approach for Portable BTF Measurement System Automatic Alignment
Jan Hošek
Vlastimil Havran
Jiří Čáp
Šárka Němcová
International Journal of Mechatronics and Applied Mechanics 2(4):232-237, 2018
Multiple Importance Sampling Characterization by Weighted Mean Invariance
Mateu Sbert
Vlastimil Havran
László Szirmay-Kalos
Victor Elvira
The Visual Computer 34(6-8):843-852, 2018
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
Daniel Meister
Jiří Bittner
IEEE Transactions on Visualization and Computer Graphics 24(3):1345-1353, 2018
Parallel Reinsertion for Bounding Volume Hierarchy Optimization
Daniel Meister
Jiří Bittner
Computer Graphics Forum (Proceedings of Eurographics 2018) 37(2):463-473, 2018
ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations
Marek Dvorožňák
Wilmot Li
Vova Kim
Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018) 37(4):167, 2018
2017
Adaptive Multiple Importance Sampling for General Functions
Mateu Sbert
Vlastimil Havran
The Visual Computer 33(6-8):845-855, 2017
Design and implementation of a non-linear symphonic soundtrack of a video game
Adam Sporka
Jan Valta
New Review of Hypermedia and Multimedia 23(4):229-246, 2017
Example-Based Expressive Animation of 2D Rigid Bodies
Marek Dvorožňák
Pierre Bénard
Pascal Barla
Oliver Wang
Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):127, 2017
Example-Based Synthesis of Stylized Facial Animations
Jakub Fišer
Ondřej Jamriška
David Simons
Eli Shechtman
Jingwan Lu
Paul Asente
Michal Lukáč
Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):155, 2017
Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site
Vlastimil Havran
Jan Hošek
Šárka Němcová
Jiří Čáp
Jiří Bittner
Sensors 17(3):423, 2017
Nautilus: Recovering Regional Symmetry Transformations for Image Editing
Michal Lukáč
Daniel Sýkora
Kalyan Sunkavalli
Eli Shechtman
Ondřej Jamriška
Nathan Carr
Tomáš Pajdla
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):108, 2017
Parallel BVH Construction using Progressive Hierarchical Refinement
Jakub Hendrich
Daniel Meister
Jiří Bittner
Computer Graphics Forum (Proceedings of Eurographics 2017) 36(2):487-494, 2017
Text Input for Motor-Impaired People
Ondřej Poláček
Adam Sporka
Pavel Slavík
Universal Access in the Information Society 16(1):51-72, 2017
2016
Advanced Drawing Beautification with ShipShape
Jakub Fišer
Paul Asente
Stephen Schiller
Daniel Sýkora
Computers & Graphics 34(1):46-58, 2016
Parallel BVH Construction using K-Means Clustering
Daniel Meister
Jiří Bittner
The Visual Computer (Proceedings of CGI 2016) 32(6):977-987, 2016
Parallel On-Demand Hierarchy Construction on Contemporary GPUs
Marek Vinkler
Vlastimil Havran
Jiří Bittner
Jiří Sochor
IEEE Transactions on Visualization and Computer Graphics 22(7):1886-1898, 2016
Perceptually Motivated BRDF Comparison using Single Image
Vlastimil Havran
Jiří Filip
Karol Myszkowski
Computer Graphics Forum (Proceedings of EGSR 2016) 35(3):1-12, 2016
StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings
Jakub Fišer
Ondřej Jamriška
Michal Lukáč
Eli Shechtman
Paul Asente
Jingwan Lu
Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35(4):92, 2016
Variance Analysis of Multi-Sample and One-Sample Multiple Importance Sampling
Mateu Sbert
Vlastimil Havran
Laszlo Szirmay-Kalos
Computer Graphics Forum (Proceedings of PG 2016) 35(7):451-460, 2016
2015
Breathing Friend
Kateřina Pražáková
Miroslav Macík
Proceedings of Prague Design Week, pp. 22, 2015
Brushables: Example-based Edge-aware Directional Texture Painting
Michal Lukáč
Jakub Fišer
Paul Asente
Jingwan Lu
Eli Shechtman
Daniel Sýkora
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Oliver Mattausch
Jiří Bittner
Alberto Jaspe Villanueva
Enrico Gobbetti
Michael Wimmer
Renato Pajarola
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):537-548, 2015
Decomposing Time-lapse Paintings into Layers
Jianchao Tan
Marek Dvorožňák
Daniel Sýkora
Yotam Gingold
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015
Extensions to Bidirectional Texture Function Compression with Multi-level Vector Quantization in OpenCL
Vlastimil Havran
Petr Egert
Computers & Graphics 48(1):1-10, 2015
Incremental BVH Construction for Ray Tracing
Jiří Bittner
Michal Hapala
Vlastimil Havran
Computers & Graphics 47(1):135-144, 2015
KoalaPhone: TouchScreen Mobile Phone UI for Active Seniors
Jan Balata
Zdeněk Míkovec
Tomáš Slavíček
Journal on Multimodal User Interfaces 9(4):263-273, 2015
LazyFluids: Appearance Transfer for Fluid Animations
Ondřej Jamriška
Jakub Fišer
Paul Asente
Jingwan Lu
Eli Shechtman
Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015
Light Chisel: 6DOF Pen Tracking
Vojtěch Bubník
Vlastimil Havran
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):325-336, 2015
Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Jan Balata
Zdeněk Míkovec
Ivo Malý
Proceedings of Human-Computer Interaction – INTERACT 2015, pp. 89-109, 2015
Register Efficient Dynamic Memory Allocator for GPUs
Marek Vinkler
Vlastimil Havran
Computer Graphics Forum 34(8):143-154, 2015
T-SAH: Animation Optimized Bounding Volume Hierarchies
Jiří Bittner
Daniel Meister
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):527-536, 2015
2014
Collaborative Navigation of Visually Impaired
Jan Balata
Jakub Franc
Zdeněk Míkovec
Pavel Slavík
Journal on Multimodal User Interfaces 8(2):175-185, 2014
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
Jakub Fišer
Michal Lukáč
Ondřej Jamriška
Martin Čadík
Yotam Gingold
Paul Asente
Daniel Sýkora
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
Daniel Sýkora
Ladislav Kavan
Martin Čadík
Ondřej Jamriška
Alec Jacobson
Brian Whited
Maryann Simmons
Olga Sorkine-Hornung
ACM Transactions on Graphics 33(2):16, 2014
On the Selection of 2D Objects Using External Labeling
Jan Balata
Ladislav Čmolík
Zdeněk Míkovec
Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 2255-2258, 2014
Stateless generation of distributed virtual worlds
Jiří Danihelka
Lukáš Kencl
Jiří Žára
Computers & Graphics 44(1):33-44, 2014
2013
An Evaluation Tool for Research of User Behavior in a Realistic Mobile Environment
Ivo Malý
Zdeněk Míkovec
Ing. Jan Vystrčil
Jakub Franc
Pavel Slavík
Personal and Ubiquitous Computing 17(1):3-14, 2013
BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition
Jiří Filip
Radomír Vávra
Michal Haindl
Pavel Žid
Mikuláš Krupička
Vlastimil Havran
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Jiří Bittner
Michal Hapala
Vlastimil Havran
Computer Graphics Forum 32(1):85-100, 2013
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Marek Vinkler
Jiří Bittner
Vlastimil Havran
Michal Hapala
Computer Graphics Forum 32(8):13-25, 2013
Painting by Feature: Texture Boundaries for Example-based Image Creation
Michal Lukáč
Jakub Fišer
Jean-Charles Bazin
Ondřej Jamriška
Alexander Sorkine-Hornung
Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Tomáš Barák
Jiří Bittner
Vlastimil Havran
Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013
2012
A Comparative Study of Pitch-Based Gestures in Nonverbal Vocal Interaction
Ondřej Poláček
Adam Sporka
Pavel Slavík
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans 42(6):1567-1571, 2012
Cache-efficient Graph Cuts on Structured Grids
Ondřej Jamriška
Daniel Sýkora
Alexander Hornung
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012
Smart Scribbles for Sketch Segmentation
Gioacchino Noris
Daniel Sýkora
Ariel Shamir
Stelian Coros
Brian Whited
Maryann Simmons
Alexander Hornung
Marcus Gross
Robert Sumner
Computer Graphics Forum 31(8):2516-2527, 2012
Visibility Driven BVH Build Up Algorithm for Ray Tracing
Marek Vinkler
Vlastimil Havran
Jiří Sochor
Computers & Graphics 36(4):283-296, 2012
2011
CHANTI: predictive text entry using non-verbal vocal input
Adam Sporka
Torsten Felzer
Sri H. Kurniawan
Ing. Ondřej Poláček, Ph.D.
Paul Haiduk
I. Scott MacKenzie
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011
Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Michal Hapala
Tomáš Davidovič
Ingo Wald
Vlastimil Havran
Philipp Slusallek
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011
Improving Performance and Accuracy of Local PCA
Václav Gassenbauer
Jaroslav Křivánek
Kadi Bouatouch
Christian Bouville
Mickaël Ribardiere
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011
Review: Kd-tree Traversal Algorithms for Ray Tracing
Michal Hapala
Vlastimil Havran
Computer Graphics Forum 30(1):199-213, 2011
Shadow Caster Culling for Efficient Shadow Mapping
Jiří Bittner
Oliver Mattausch
Ari Silvennoinen
Michael Wimmer
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011
Temporal Noise Control for Sketchy Animation
Gioacchino Noris
Daniel Sýkora
Stelian Coros
Brian Whited
Maryann Simmons
Alexander Hornung
Marcus Gross
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011
TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Daniel Sýkora
Mirela Ben-Chen
Martin Čadík
Brian Whited
Maryann Simmons
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011
2010
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Daniel Sýkora
David Sedláček
Sun Jinchao
John Dingliana
Steven Collins
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Vlastimil Havran
Jiří Filip
Karol Myszkowski
Computer Graphics Forum 29(1):175-190, 2010
Layout-aware optimization for interactive labeling of 3D models
Ladislav Čmolík
Jiří Bittner
Computers & Graphics 34(4):378-387, 2010
2009
Adaptive Global Visibility Sampling
Jiří Bittner
Oliver Mattausch
Peter Wonka
Vlastimil Havran
Michael Wimmer
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Daniel Sýkora
John Dingliana
Steven Collins
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009
Game Engine Friendly Occlusion Culling
Jiří Bittner
Oliver Mattausch
Michael Wimmer
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Daniel Sýkora
John Dingliana
Steven Collins
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Jiří Bittner
Vlastimil Havran
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009
Spatial Directional Radiance Caching
Václav Gassenbauer
Jaroslav Křivánek
Kadi Bouatouch
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009
2008
CHC++ – Coherent Hierarchical Culling Revisited
Oliver Mattausch
Jiří Bittner
Michael Wimmer
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008
Evaluation of HDR tone mapping methods using essential perceptual attributes
Martin Čadík
Michael Wimmer
Laszlo Neumann
Alessandro Artusi
Computers & Graphics 32(3):330-349, 2008
Geometric Skinning with Approximate Dual Quaternion Blending
Ladislav Kavan
Steven Collins
Jiří Žára
Carol O’Sullivan
ACM Transactions on Graphics 27(4):105, 2008
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Juraj Obert
Jaroslav Křivánek
Fabio Pellacini
Daniel Sýkora
Sumanta Pattanaik
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008
Interactive Terrain Modeling Using Hydraulic Erosion
Ondrej Šťava
Bedřich Beneš
Matthew Brisbin
Jaroslav Křivánek
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Martin Čadík
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008
Polypostors: 2D Polygonal Impostors for 3D Crowds
Ladislav Kavan
Simon Dobbyn
Steven Collins
Jiří Žára
Carol O’Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008
Real-time Color Ball Tracking for Augmented Reality
Daniel Sýkora
David Sedláček
Kai Riege
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008
Real-time shading with filtered importance sampling
Jaroslav Křivánek
Mark Colbert
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
Kaichi Zhou
Eugene Zhang
Jiří Bittner
Peter Wonka
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008
2007
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Murni Mahmud
Adam Sporka
Sri H. Kurniawan
Pavel Slavík
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007
An Efficient Perception-Based Adaptive Color to Gray Transformation
Laszlo Neumann
Martin Čadík
Antal Nemcsics
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007
Global Illumination using Photon Ray Splatting
Robert Herzog
Vlastimil Havran
Shinichi Kinuwaki
Karol Myszkowski
Hans-Peter Seidel
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007
Optimized Subdivisions for Preprocessed Visibility
Oliver Mattausch
Jiří Bittner
Peter Wonka
Michael Wimmer
Proceedings of Graphics Interface, pp. 335-342, 2007
Perception Motivated Hybrid Approach to Tone Mapping
Martin Čadík
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007
Ray Tracing with Sparse Boxes
Vlastimil Havran
Jiří Bittner
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007
Skinning Arbitrary Deformations
Ladislav Kavan
Rachel McDonnell
Simon Dobbyn
Jiří Žára
Carol O’Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007
Skinning with Dual Quaternions
Ladislav Kavan
Steven Collins
Jiří Žára
Carol O’Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007
2006
Acoustic Control of Mouse Pointer
Adam Sporka
Sri H. Kurniawan
Pavel Slavík
Universal Access in the Information Society 4(3):237-245, 2006
Adaptive Visibility-Driven View Cell Construction
Oliver Mattausch
Jiří Bittner
Michael Wimmer
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Zdeněk Míkovec
Ladislav Čmolík
Jiří Kopsa
Pavel Slavík
Computers & Graphics 30(5):714-726, 2006
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
Mark Colbert
Sumanta Pattanaik
Jaroslav Křivánek
IEEE Computer Graphics and Applications 26(1):30-36, 2006
Efficient Collision Detection for Spherical Blend Skinning
Ladislav Kavan
Carol O’Sullivan
Jiří Žára
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006
Fast Approximation to Spherical Harmonic Rotation
Jaroslav Křivánek
Jaakko Konttinen
Sumanta Pattanaik
Kadi Bouatouch
Jiří Žára
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Martin Čadík
Michael Wimmer
Laszlo Neumann
Alessandro Artusi
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Jaroslav Křivánek
Kadi Bouatouch
Sumanta Pattanaik
Jiří Žára
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Adam Sporka
Sri H. Kurniawan
Murni Mahmud
Pavel Slavík
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Ingo Wald
Vlastimil Havran
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Vlastimil Havran
Robert Herzog
Hans-Peter Seidel
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006
Virtual Reality Course – A Natural Enrichment of Computer Graphics Classes
Jiří Žára
Computer Graphics Forum 25(1):105-112, 2006
Web-Based Historical City Walks: Advances and Bottlenecks
Jiří Žára
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006
2005
Colorization of Black-and-White Cartoons
Daniel Sýkora
Jan Buriánek
Jiří Žára
Image and Vision Computing 23(9):767-782, 2005
Fast Collision Detection for Skeletally Deformable Models
Ladislav Kavan
Jiří Žára
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005
Improved Radiance Gradient Computation
Jaroslav Křivánek
Pascal Gautron
Kadi Bouatouch
Sumanta Pattanaik
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Pascal Gautron
Jaroslav Křivánek
Kadi Bouatouch
Sumanta Pattanaik
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005
Radiance Caching for Efficient Global Illumination Computation
Jaroslav Křivánek
Pascal Gautron
Sumanta Pattanaik
Kadi Bouatouch
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005
Sketching Cartoons by Example
Daniel Sýkora
Jan Buriánek
Jiří Žára
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Ladislav Kavan
Jiří Žára
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005
Tangible Newspaper for the Visually Impaired Users
Adam Sporka
Vladislav Němec
Pavel Slavík
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005
The Naturalness of Reproduced High Dynamic Range Images
Martin Čadík
Pavel Slavík
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Daniel Sýkora
Jan Buriánek
Jiří Žára
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005
2004
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Pascal Gautron
Jaroslav Křivánek
Sumanta Pattanaik
Kadi Bouatouch
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Jaroslav Křivánek
Sumanta Pattanaik
Jiří Žára
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Martin Čadík
Pavel Slavík
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004
Unsupervised Colorization of Black-and-White Cartoons
Daniel Sýkora
Jan Buriánek
Jiří Žára
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004
Virtual Reality and Cultural Heritage on the Web
Jiří Žára
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004
2003
Fast Depth of Field Rendering with Surface Splatting
Jaroslav Křivánek
Jiří Žára
Kadi Bouatouch
Proceedings of Computer Graphics International, pp. 196-201, 2003
Real Time Skin Deformation with Bones Blending
Ladislav Kavan
Jiří Žára
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003
Segmentation of Black-and-White Cartoons
Daniel Sýkora
Jan Buriánek
Jiří Žára
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003