Publications

Distinctive Approaches to Computer Graphics Education

Beatriz Sousa Santos Jean-Michel Dischler Valery Adzhiev Eike Falk Anderson Andrej Ferko Oleg Fryazinov Martin Ilčík Ivana Ilčíková Pavel Slavík Veronica Sundstedt Lucie Svobodová Michael Wimmer Jiří Žára
Computer Graphics Forum 37(1):403-412, 2018

Stateless generation of distributed virtual worlds

Jiří Danihelka Lukáš Kencl Jiří Žára
Computers & Graphics 44(1):33-44, 2014

Geometric Skinning with Approximate Dual Quaternion Blending

Ladislav Kavan Steven Collins Jiří Žára Carol O'Sullivan
ACM Transactions on Graphics 27(4):105, 2008

Polypostors: 2D Polygonal Impostors for 3D Crowds

Ladislav Kavan Simon Dobbyn Steven Collins Jiří Žára Carol O'Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008

Skinning Arbitrary Deformations

Ladislav Kavan Rachel McDonnell Simon Dobbyn Jiří Žára Carol O'Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007

Skinning with Dual Quaternions

Ladislav Kavan Steven Collins Jiří Žára Carol O'Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007

Efficient Collision Detection for Spherical Blend Skinning

Ladislav Kavan Carol O'Sullivan Jiří Žára
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006

Fast Approximation to Spherical Harmonic Rotation

Jaroslav Křivánek Jaakko Konttinen Sumanta Pattanaik Kadi Bouatouch Jiří Žára
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006

Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping

Jaroslav Křivánek Kadi Bouatouch Sumanta Pattanaik Jiří Žára
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006

Web-Based Historical City Walks: Advances and Bottlenecks

PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006

Colorization of Black-and-White Cartoons

Image and Vision Computing 23(9):767-782, 2005

Fast Collision Detection for Skeletally Deformable Models

Ladislav Kavan Jiří Žára
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005

Sketching Cartoons by Example

Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005

Spherical Blend Skinning: A Real-time Deformation of Articulated Models

Ladislav Kavan Jiří Žára
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005

Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback

Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005

Adaptive Mesh Subdivision for Precomputed Radiance Transfer

Jaroslav Křivánek Sumanta Pattanaik Jiří Žára
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004

Unsupervised Colorization of Black-and-White Cartoons

Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004

Virtual Reality and Cultural Heritage on the Web

Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004

Fast Depth of Field Rendering with Surface Splatting

Jaroslav Křivánek Jiří Žára Kadi Bouatouch
Proceedings of Computer Graphics International, pp. 196-201, 2003

Real Time Skin Deformation with Bones Blending

Ladislav Kavan Jiří Žára
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003

Segmentation of Black-and-White Cartoons

Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003

Theses

Interactive model of tokamak Golem

Ondřej Pluhař Bachelor thesis 2011
Tokamak Golem is a useful piece of laboratory equipment on the grounds of Faculty of Nuclear Sciences and Physical Engineering of Czech Technical University in Prague. The main aim of this project is...

Virtual gallery in St.Peter and Paul´s church near Líšná

Daniel Šrám Bachelor thesis 2010
This bachelor thesis deals with the design and implementation of a virtual gallery for visitors of St. Peter and Paul church in Líšná village near Zbiroh. The work consists of two parts, a virtual model...

3D Model of the Vlašim Chateau Park

Jan Zimandl Bachelor thesis 2009
This bachelor thesis is dealing with formation of virtual sight-seeing tour of the Vlašim manor park in VRML and its integration into the website. The text itself is mostly attending to the way of creating...

Research

Langweil Model of Prague as an Educational Tool

The aim of the project is to support the cooperation of the Prague City Museum and primary and secondary schools from all over the Czech Republic through newly created interactive (digital-educational...

Visual Computing Competence Center (V3C)

The mission of the centre is a research and development in the area of Visual Computing, especially in automobile and movie industry. The task is to develop techniques for interactive, semiautomatic,...

Virtual Heart of Central Europe (VHCE)

The aim of this EU project was to digitally reconstruct selected significant objects of cultural heritage in four European cities Prague, Bratislava, Maribor and Graz and save them for the future in a...

Augmented Reality in School Environments (ARiSE)

The project aims at integrating an AR teaching platform (ARTP) into the everyday environment of teachers and students, displaying audiovisual and multimedia content in line with the needs identified by...

Center for Computer Graphics (CPG)

The Center for Computer Graphics covers computer graphics groups of four prominent universities in the Czech Republic: Czech Technical University in Prague, University of West Bohemia in Pilsen, Masaryk...