Publications

FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos

Aneta Texler Ondřej Texler Michal Kučera Menglei Chai Daniel Sýkora
Proceedings of the ACM in Computer Graphics and Interactive Techniques (Proceedings of I3D 2021) 4(1):14, 2021

Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media

Adam Platkevič Cassidy Curtis Daniel Sýkora
Computer Graphics Forum (Proceedings of Pacific Graphics 2021) 40(7):21-32, 2021

STALP: Style Transfer With Auxiliary Limited Pairing

David Futschik Michal Kučera Michal Lukáč Zhaowen Wang Eli Schechtman Daniel Sýkora
Computer Graphics Forum (Proceedings of Eurographics 2021) 40(2):563-573, 2021

Arbitrary Style Transfer Using Neurally-guided Patch-based Synthesis

Ondřej Texler David Futschik Jakub Fišer Michal Lukáč Jingwan Lu Eli Shechtman Daniel Sýkora
Computers & Graphics 87(1):62-71, 2020

Interactive Video Stylization Using Few-Shot Patch-Based Training

Ondřej Texler David Futschik Michal Kučera Ondřej Jamriška Šárka Sochorová Meglei Chai Sergey Tulyakov Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2020) 39(4):73, 2020

Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation

Marek Dvorožňák Daniel Sýkora Cassidy Curtis Brian Curless Olga Sorkine-Hornung David Salesin
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020) 39(6):214, 2020

StyleProp: Real-time Example-based Stylization of 3D Models

Filip Hauptfleisch Ondřej Texler Aneta Texler Jaroslav Křivánek Daniel Sýkora
Computer Graphics Forum (Proceedings of Pacific Graphics 2020) 39(7):575-586, 2020

Building Anatomically Realistic Jaw Kinematics Model from Data

Wenwu Yang Nathan Marshak Daniel Sýkora Srikumar Ramalingam Ladislav Kavan
The Visual Computer (Proceedings of CGI 2019) 35(6-8):1105-1118, 2019

StyleBlit: Fast Example-Based Stylization with Local Guidance

Daniel Sýkora Ondřej Jamriška Ondřej Texler Jakub Fišer Michal Lukáč Jingwan Lu Eli Shechtman
Comuter Graphics Forum (Proceedings of Eurographics 2019) 38(2):83-91, 2019

Stylizing Video by Example

Ondřej Jamriška Šárka Sochorová Ondřej Texler Michal Lukáč Jakub Fišer Jingwan Lu Eli Shechtman Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019) 38(4):107, 2019

Automated Outdoor Depth-Map Generation and Alignment

Martin Čadík Daniel Sýkora Sungkil Lee
Computers & Graphics 74(1):109-118, 2018

FTP-SC: Fuzzy Topology Preserving Stroke Correspondence

Wenwu Yang Hock-Soon Seah Quan Chen Hong-Ze Liew Daniel Sýkora
Computer Graphics Forum (Proceedings of SCA 2018) 37(8):125-135, 2018

ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations

Marek Dvorožňák Wilmot Li Vova Kim Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018) 37(4):167, 2018

Example-Based Expressive Animation of 2D Rigid Bodies

Marek Dvorožňák Pierre Bénard Pascal Barla Oliver Wang Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):127, 2017

Example-Based Synthesis of Stylized Facial Animations

Jakub Fišer Ondřej Jamriška David Simons Eli Shechtman Jingwan Lu Paul Asente Michal Lukáč Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):155, 2017

Nautilus: Recovering Regional Symmetry Transformations for Image Editing

Michal Lukáč Daniel Sýkora Kalyan Sunkavalli Eli Shechtman Ondřej Jamriška Nathan Carr Tomáš Pajdla
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):108, 2017

Advanced Drawing Beautification with ShipShape

Jakub Fišer Paul Asente Stephen Schiller Daniel Sýkora
Computers & Graphics 34(1):46-58, 2016

StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings

Jakub Fišer Ondřej Jamriška Michal Lukáč Eli Shechtman Paul Asente Jingwan Lu Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35(4):92, 2016

Brushables: Example-based Edge-aware Directional Texture Painting

Michal Lukáč Jakub Fišer Paul Asente Jingwan Lu Eli Shechtman Daniel Sýkora
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015

Decomposing Time-lapse Paintings into Layers

Jianchao Tan Marek Dvorožňák Daniel Sýkora Yotam Gingold
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015

LazyFluids: Appearance Transfer for Fluid Animations

Ondřej Jamriška Jakub Fišer Paul Asente Jingwan Lu Eli Shechtman Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015

Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control

Jakub Fišer Michal Lukáč Ondřej Jamriška Martin Čadík Yotam Gingold Paul Asente Daniel Sýkora
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014

Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

Daniel Sýkora Ladislav Kavan Martin Čadík Ondřej Jamriška Alec Jacobson Brian Whited Maryann Simmons Olga Sorkine-Hornung
ACM Transactions on Graphics 33(2):16, 2014

Painting by Feature: Texture Boundaries for Example-based Image Creation

Michal Lukáč Jakub Fišer Jean-Charles Bazin Ondřej Jamriška Alexander Sorkine-Hornung Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013

Cache-efficient Graph Cuts on Structured Grids

Ondřej Jamriška Daniel Sýkora Alexander Hornung
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012

Smart Scribbles for Sketch Segmentation

Gioacchino Noris Daniel Sýkora Ariel Shamir Stelian Coros Brian Whited Maryann Simmons Alexander Hornung Marcus Gross Robert Sumner
Computer Graphics Forum 31(8):2516-2527, 2012

Temporal Noise Control for Sketchy Animation

Gioacchino Noris Daniel Sýkora Stelian Coros Brian Whited Maryann Simmons Alexander Hornung Marcus Gross
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011

TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations

Daniel Sýkora Mirela Ben-Chen Martin Čadík Brian Whited Maryann Simmons
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011

Adding Depth to Cartoons Using Sparse Depth (In)equalities

Daniel Sýkora David Sedláček Sun Jinchao John Dingliana Steven Collins
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010

As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations

Daniel Sýkora John Dingliana Steven Collins
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009

LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons

Daniel Sýkora John Dingliana Steven Collins
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting

Juraj Obert Jaroslav Křivánek Fabio Pellacini Daniel Sýkora Sumanta Pattanaik
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008

Real-time Color Ball Tracking for Augmented Reality

Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008

Colorization of Black-and-White Cartoons

Image and Vision Computing 23(9):767-782, 2005

Sketching Cartoons by Example

Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005

Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback

Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005

Unsupervised Colorization of Black-and-White Cartoons

Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004

Segmentation of Black-and-White Cartoons

Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003

Theses

Example-based Non-photorealistic Rendering using Game Engine

Jiří Burýšek Master thesis 2019
This work presents a solution for video game scene art stylization in video game engine Unity. The example-based stylization implements the StyleBlit algorithm and is able to provide results for an arbitrary...

Production-Ready Pipeline for Example-Based Stylization of Animated Sequences

Šárka Sochorová Master thesis 2018
In my thesis I develop an Adobe Photoshop extension module which uses StyLit, a tool for artistic 3D render stylisation based on a simple sphere painting. The texture synthesis that StyLit performs is...

Qualitative comparison of methods for example-based style transfer

Michal Kučera Master thesis 2018
In this thesis, I provide insight into the current state-of-the-art of example-based style transfer methods, and design and perform a series of tests to compare the differences in output qualities of...

Graph cut based optimization

Lenka Saidlová Master thesis 2015
Many problems of early vision and computer graphics can be formulated in terms of energy minimization. In this thesis, we focus on improvement of an algorithm, that solves the energy minimization for...

Painting hand-drawn images using mobile devices

Jan Brejcha Master thesis 2014
This thesis deals with the implementation of iOS application for colorization of hand-drawn images captured with the built-in camera. For image colorization the LazyBrush algorithm has been studied, implemented...

As-Rigid-As-Possible Image Registration

Marek Dvorožňák Master thesis 2014
This thesis deals with image registration method that can be employed for image pre-processing for the purpose of facilitating the process of feature extraction. This method is particularly suitable for...

Gradient domain editation

Pavlína Ulrichová Bachelor thesis 2013
This thesis tackles the issue of gradient editing of digital pictures and realization of a simple gradient picture editor. We describe elementary information about gradients, their use in practical tools...

Intelligent Algorithms for Image Inpainting

Jakub Fišer Master thesis 2012
The problem of synthesis of missing image parts represents an interesting area of image processing with significant potential. This thesis focuses on methods addressing the image inpainting problem using...

Solving large sparse systems of linear equations on GPU

Petra Kalinová Master thesis 2011
This thesis focuses on solving large sparse linear systems which formulate problems, defined on a two dimensional grid, described by elliptic partial differential equations, the general Laplace-Beltrami...

Research

Visual Computing Competence Center (V3C)

The mission of the centre is a research and development in the area of Visual Computing, especially in automobile and movie industry. The task is to develop techniques for interactive, semiautomatic,...

Augmented Reality in School Environments (ARiSE)

The project aims at integrating an AR teaching platform (ARTP) into the everyday environment of teachers and students, displaying audiovisual and multimedia content in line with the needs identified by...