Ray Classification for Accelerated BVH Traversal

Jakub Hendrich Adam Pospíšil Daniel Meister Jiří Bittner
Computer Graphics Forum (Proceedings of EGSR 2019) 38(4):49-56, 2019

Parallel BVH Construction using Progressive Hierarchical Refinement

Computer Graphics Forum (Proceedings of Eurographics 2017) 36(2):487-494, 2017


Realistic metrics of 3D scenes

Vladimír Vlček Master thesis 2020
The thesis deals with analysing the complexity of 3D scenes via metrics. Values of the metrics are compared to the performance of algorithms for rendering scenes. The result of this thesis is an application...