Virtual Reality Course – A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006
This paper shows how the Virtual Reality (VR) course can naturally
extend and practice a wide range of Computer Graphics (CG) principles and
programming techniques. Thanks to real-time processing requirements, the
attention is paid to efficient modeling conventions, time saving rendering
approaches, and user interfaces allowing a smooth navigation in a virtual
environment. All these issues play an important role especially when designing
virtual worlds targeted to the web, i.e. utilizing VRML/X3D standards. The
paper presents a structure and related information of the VR course that has
been taught at various universities during the last six years. Our experience
clearly demonstrates that students appreciate its contents even if they already
completed courses on 3D graphics.