The following BA thesis deals with creating a humanoid model with the Autodesk Maya software. The work builds upon acquired knowledge from the Y39KMA subject, during which another humanoid model was produced as a result of the semestral project assignment. First goal of this work is to adapt and export both models to the Ogre 3D game engine for the purposes of algorithm testing and calculation of the skin deformation in real time. Second goal is to present these models in a short animation; it originated by applying the recorded movements with the help of the motion capture devise, which the Faculty of Electrical Engineering has a disposal of. The animation is projected by the Autodesk Maya software and is available for spooling in the stereoscopic imaging.