3D first-person logic game

This thesis provides an analysis of the best principles of creating a good puzzle game, the overall process of level design, the most common modeling techniques, and the best practices of creating modular components. Based on the analysis, a 3D first-person logic game was designed. This thesis presents the game design document and describes the creation of modular components in Blender with materials and some textures. The game was implemented in Unity and tested by seven users.