Waterfall simulation


Zdeněk Kolář Supervisor: Jaroslav Sloup Master thesis 2024
The topic of this thesis is the simulation of large waterfalls. These waterfalls are characterized by a high flow and the formation of a mist at their base. The primary goal is to design a simulation model of such waterfalls that uses Smoothed Particle Hydrodynamics (SPH) and Eulerian fluid dynamics simulation Stable Fluids to simulate water mass and mist respectively, and to test the capabilities of this model on three scenes. The model is implemented in the Unity game engine utilizing the massively parallel computing model of graphics processors (GPUs).