VR games for lying patients
Virtual reality (VR) offers great potential for rehabilitating patients with limited mobility, such as elderly people or those with spinal cord injuries. This thesis builds on the VR application created by Tereza Langová that was designed for lying patients. This work adds two new games and an audio tutorial system to improve the therapeutic value and make the application easier to use. The new games consist of a balloon navigation game and a color-based catching game. Both have adjustable difficulty levels that help users increase their movement range while respecting their physical limits. The audio tutorial guides users step-by-step through setup and gameplay, helping people with different levels of tech experience. All these additions work with the existing system that tracks exercise performance. Tests with the target user group showed better engagement and easier use.
